- Summary: Building on the styles of ATLUS' Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004's Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai,Building on the styles of ATLUS' Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004's Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai, players will struggle with factions that have nefarious designs on the world as they defend their home kingdom from a growing army of demons. Decisions players make throughout the course of the story will have lasting repercussions, as the fate of the world hangs in the balance.… Expand
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Shin Megami Tensei 4 TGS 2012 Official Trailer
Jul 10, 2013Despite not being overjoyed with the cast of the game, there’s little else to complain about with SMT IV. The gameplay mechanics borrow enough from previous entries to feel familiar, but at the same time there’s enough new about the mechanics to make them feel fresh.
Official Nintendo Magazine UKOct 11, 2014If you've never brought a Black Frost demon into existence, you're in for a treat. [Issue#116, p.92]
Jul 23, 2013The plot is full of holes, inconsistencies, and unbelievable character actions and reactions. There are some creative moments late in the game where SMTIV presents the alignments and philosophies in a fascinating, new way, but for the most part the plot, characters, and morals fail to come together as part of a coherent setting.
Jul 21, 2013Amazing 4th installment of the SMT series. Kinda upset to see such strange comparisons and laughable ones as well such as; "This game is theAmazing 4th installment of the SMT series. Kinda upset to see such strange comparisons and laughable ones as well such as; "This game is the Dark Souls of Persona" or "this isn't a waifu simulator I'm disapointed." What makes this game shine is it's dark vibe, intense difficulty, old school dungeon crawling, fantastic graphics and beautiful sprites, a fantastic soundtrack, as well as an engrossing surreal apocalyptic story.
I highly recommend this game to anyone who is a fan of old school JRPG's or anyone who is up for a challenge in general.
Graphics: 8/10 great spritework and excellent third person exploring. More sprite animation would be nice though.
gameplay: 10/10 old school JRPG goodness
audio: 9/10 fantastic soundtrack, and great voice acting.
lasting appeal: 10/10 seriously I see myself losing at least over a hundred hours to this game just trying to unlock everything.
Do yourself a favor and buy this game.… Expand
Sep 1, 2015Its a good game baseline SMT games have never been about the story but about philosophy. Each character is based on a philosophy which is whyIts a good game baseline SMT games have never been about the story but about philosophy. Each character is based on a philosophy which is why they never really change. Some choices are hard to make some things are not as the appear play the damn game. My only gripe is the characters do not react to certain things when its opposes his or hers alignment, Can't really get into to much detail without spoiling. .… Expand
Sep 4, 2013Shin Megami Tensei games don't know how to be bad games to the people who are loyal to the franchise and genre. They are gods among games.Shin Megami Tensei games don't know how to be bad games to the people who are loyal to the franchise and genre. They are gods among games. This one was no exception. The game has that unique japanese manga fiction storyline and story telling that fans of JRPG's flock to and the pokemon meets final fantasy gameplay that everyone else devour. The graphics were great and the 3D really brings it to life. One of the best things I found was how accessible this title is to gamers new to shin megami games. It not only comes with a paraphrased guide book, it manages to walk you through the game and its mechanics while not holding your hand the whole time and giving you the toddler treatment. They even added a lower difficulty option which is normally damned. I think its a great option for those who see the genre and want to get into it nice and easy.… Expand
Aug 15, 2017Shin Megami Tensei 4 was my first introduction to the Megami Tensei world and boy what a ride it was. this is a JRPG through and through andShin Megami Tensei 4 was my first introduction to the Megami Tensei world and boy what a ride it was. this is a JRPG through and through and is at its core a dungeon crawler although its presentation has a much grander location than just a bunch of dungeons, I was really able to get a feeling of traveling on a pretty monumental adventure although my biggest complaint for the game is the over-world map and navigating did get a bit confusing.
I would have been tempted to give this a perfect 10/10, the soundtrack is outstanding, the turn-based combat very satisfying and the demon fusion has depth and I easily got hooked on fusing and leveling. SMT4 was one of the only games that when I finished it(Chaos) I started another playthrough straight away and once I had done the Law path I started another playthrough to get Neutral, the way the story unfolds was really well done and while some people criticize the supporting cast as being nothing more than placeholders for their relevant alignments, I felt the voice acting was great and the characters all come together to create a deep story that had me thinking about it well after I had finished playing. I hope to finish my neutral run soon but Im sure I will then have to do the Whites ending. I cant recommend this game enough it is easily one of the best games on the 3ds and one of the best RPG's period!… Expand
Jul 24, 2013SMT IV being my first entry into the MegaTen series (spinoffs included), I only expected a few superficial concepts: demon collecting, darkSMT IV being my first entry into the MegaTen series (spinoffs included), I only expected a few superficial concepts: demon collecting, dark atmosphere, and teenage/young adult main characters. I hope this review can make others who are newcomers to the series think carefully about playing this game.I am about 20 hours into the game, and I feel like I have seen enough of it to write this review. For those who are accustomed to this series, please be gentle as I am not an expert and am ignorant of many features.
The gameplay is turn-based, but has a lot of depth which lends itself to the variety of strategies which one can utilize in any given battle. Each demon has its own elemental affinities and ailment affinities, as well as the ability to learn nearly any type of skill through demon fusion. Such skills can be "whispered" (more on that later) to your main character, giving him a great assortment to complement your demons. It also allows you to mix things up on the fly if you're having trouble against a boss. Smirks add a lot to the combat and can occur via critical hits (via the luck stat or using a skill which is super effective). As far as I know, these increase the damage next turn for that character and defend him/her from damage if the enemy attacks. You have four characters which comprise your "Party": the main character (you), and three demons of your choosing. You also have a "Stock" with which you can swap out members of your party. You can upgrade your Stock to increase the number of demons you can carry, but I am unsure of the limits. I have currently upgraded to 13 slots in my stock. The demons in your stock earn EXP, but at a slower rate than your party members. This is just one reason why demon fusion (discussed in features) is so critical. The main character can use items, varying from basic healing items to items which mimic full-blown attacks, which helps characters lacking in elemental attacks. Your demons are not capable of such a feat unless they learn a skill which allows them to use items. You can "pass" your turn to the next character in your party. This is useful for many reasons, the most basic being to avoid using an ineffective attack.
When all is said and done, the most critical point of gameplay is perhaps conversing with demons. This allows you to bring them onto your team as allies. Sometimes they will steal your life, items, or MP, and won't even join your side. Other times, they will immediately join you after you have slayed their companions. You can even ask them for Macca (in-game currency) and earn additional XP for successful conversations.
Finally, this is a game of exploration. Exploration occurs in third-person and you will often encounter demons who will immediately charge upon your approach. You can avoid these encounters with swift maneuvers, but often times the XP is more than worth the trouble avoiding them. You loot treasure chests and unlock new areas through exploration.
1) Skill Whispering:
This feature has been one of the most useful I've seen from any RPG: the ability to copy attacks from your demons. As previously mentioned, this gives the main character a wide array of skills to choose from and suits your needs for any situation. Each demon has a specific level at which they can whisper skills to you. Once you have learned the skill, other demons can whisper the same skill again to increase its potency and decrease its cost to use.
2) Cathedral of Shadows
One of my favorite features of the game. With it, you can do one of two things: demon fusion, or use the compendium. Demon fusion consists of choosing two or more demons and combining them to create another. Simple, right? Well, it's made simpler with the recommended fusions, but it is very in depth. Upon fusion, the parents provide skills to pass down to the product. This allows a huge amount of variety in the skillsets of the demon you're producing. Because you can keep fusing demons over and over again, you can get the exact skills you want on any given demon. The demon compendium allows you to acquire the demons you've aligned yourself with, something which I have used a few times after fusion to get back the parent demons.
3) Character Customization
Like other RPGs, you can outfit your main character with gear possessing elemental affinities and special properties. You can also specify which stats you want to specialize in after leveling up.
Apps are paid for by leveling up your character to earn App Points. You can spend these on passive buffs. Some of these include increasing your stock capacity, the ability to ask for Macca from demons, and increasing the stat points a demon earns upon leveling up. There are a TON of apps.
I have never been so enthralled by a RPG. I've played my fair share, but this is the first where the gameplay truly grabs me. It is a deep and rewarding game, with beautiful presentation and a wealth of variety in strategy.… Expand
Apr 18, 2017Being a fan of Atlus games, and the Persona series I thought this could be pretty good. What interested me was the graphics and gameplay, andBeing a fan of Atlus games, and the Persona series I thought this could be pretty good. What interested me was the graphics and gameplay, and it was on sale for 20$ I didn't feel like I was making progress, I tried this horse sh*t for 10hours at level 10 I just gave up. I felt limited, and the story and characters didn't make this adventure any more enjoyable. The characters felt hollow and the voice acting didn't make social interactions any better. This game isn't meant for everyone, and I found out the hard way. I found myself constantly reloading save games and shutting off my 3DS, because if I didn't I'd have to sit through a Massive gameover cutscene and have some of my money taken away...which is hard enough to get as it is. My final comment about this horrible waste of time, is if you're a masochist or just have so much freetime on your hands to grind to level 20 just to defeat a level 2 monster...be my guest and knock yourself out.… Expand