A fantastic campaign mode, a VR mode so great that it should go down in history, and so many other aspects make Ace Combat 7: Skies Unknown an incredible package. However, it helps to be familiar with the series in order to savor its greatness.
It's now in its 20th year, but Ace Combat 7 shows that there's plenty of life yet in the series. Neither pure arcade, nor hardcore simulation, it straddles the line it needs to offer both a sense of flight and fast, furious dogfight action, even as it tells a cinematic and genuinely enjoyable story.
Brilliant game. Didn't expect it to be so much fun. Nice and simple, nothing too brain-taxing or deep, but sometimes you need that. Basically 'Top Gun - The Game.' Pretty much as you'd expect, but doesn't disappoint in any way. Some of the trophies are unnecessarily grindy, but the game is simple and fun.
Beautiful to look at, complemented by top tier NAMCO sound and AC gameplay refined to a mirror sheen. Just the absolute king of making you feel cool even if the story doesn't quite reach the heights of 4 and Zero.
With an approachable learning curve and a forgiving flight model, Air Combat 7: Skies Unknown welcomes players new to the franchise as well as veterans of previous versions. Beautiful graphics and fast-paced action are the very hallmarks of an Air Combat and number 7 delivers plenty of both.
The aerial dogfights are the best that this generation has seen, and the individual missions will last long in the memory of those that play it. Players hunting for some extremely engaging gameplay should look no further than Ace Combat 7.
Thrilling moments of mid-air diving, twisting, and fighting like a hero are chipped away at by some niggling flaws. And yet, if you overlook it foibles, Ace Combat 7 has enough in its hangar to love. [Issue#159, p.84]
Ace Combat 7: Skies Unknown is a solid experience for fighter plane enthusiasts, but it plays things too safe. Sticking to a tried-and-tested formula that has ensured the series' success and continuation for nearly 25 years is a sound strategy, but it lacks in innovation and any new exciting creative direction.
The game is a great simulator of a fighter pilot, many different planes both real and invented by the game developers, a variety of missiles and bombs. But the game is trash: the characters are as uninteresting as possible, your friends in the squadron hate you along with the management, you are constantly mixed with ****, the plot is not exciting, during the game I did not understand what I was doing in the plot why I destroy enemy planes and bases if my allies hate me?. Some missions are very difficult. I hope that in the next game there will be a more interesting plot, there will be no fictional magic-super-ultra planes, there will be an opportunity to play on planes of the First and Second World War, and that the allies will REALLY help you in battle and not constantly hate you
It hurts to give this game a lower score than I hoped, but unfortunately a few things hold this back seriously. The first is that the semi-famous "Ace Combat style" of storytelling falls completely flat here, making all the story segments and dialogue an annoyance at best and insufferable at worst. The second is that the PS4 just is not able to render coherent models and this is hampered further by a clunky user interface that offers only one option: on or off.
The story uses the AC tradition of converging perspectives, but they are so badly written here that the overall plot becomes uninteresting early on. Luckily, all the cutscenes and briefing segments can be skipped. Unfortunately, the on-mission chatter, which sets a new low standard for the series, cannot be muted and must be heard in its entirety. It's so bad that the player feels like a hostage to cringe, and unless you're a natural ace pilot you'll hear many missions' worth several times.
The lack of visual clarity in the game, at least in this version, is a serious detriment. Dogfighting is incredibly frustrating when you are simply not able to get a read on a plane's direction or bearing. Just as deflating is firing on ground targets only to realize there was actually a geographical feature that wasn't clear from the angle you approached. An equal offender here is the awful UI in general and heads-up display in particular, which feel lifted from a PS1 game for all their helpfulness and sense.
Overall a bit disappointing although the package DOES manage to come together by the end, but the slog will likely scare all but the most committed, patient, and weeb-friendly pilots out there. Here's hoping AC8 is a serious step forward instead of a largely "safe" entry.
The last one I played was the PS1 version.
For some reason, I did not like this new one. The graphics were good. But the missions were frustrating for me instead of challenging.
Eigentlich ein gutes Game. Das Problem liegt hier in der frustrierenden Unfairness der KI. Egal in welcher Mission man ist, die Gegner feuern ihre Raketen nur auf den Spieler. Das geht soweit, daß man im 5-Sekunden-Takt beschossen wird. Natürlich sind dann Zielanflüge oder auch nur die Ausrichtung unmöglich. Und da die Missionen ein Zeitlimit haben, werden diese unnötig erschwert. Der Spielspaß bleibt dabei gewaltig auf der Strecke. Aufgrund dessen sind hier leider nicht mehr als drei Punkte drin.
SummaryStrap yourself into the cockpit of some of the worlds most formidable fighter planes and skim through the clouds embarking on daring aerial stunts and nerve-shredding tactical dogfights.
In Ace Combat 7, you take on the role of an Ace an elite fighter pilot tasked with patrolling the most open and intimidating space on Earth: the sky...