Ad Infinitum tells an engaging and unique story in a great way. To really enjoy it, though, you’d have to be willing to play with the voice setting set to German.
As a lifelong gamer, horror fan, history buff, and combat veteran, I really wanted to like this game. But it was an all around “meh” experience for me. While I appreciated the gameplay not being overly difficult, that’s about the only positive I have.
One thing I absolutely hated were the parts where “your actions have consequences”, but I had no idea what my options were, because they aren’t presented to you clearly at all, but also affect which ending you get. I felt that was pretty unfair. I had to watch a video to figure out what to do at two parts in the game, which ****.
The controls are beyond janky, what with the strange thumbstick twisting mechanic. Not unplayable, just annoying and not very fun to use controls like that.
Also, the game was not scary… like, at all. There are some creepy looking monsters, but that’s it. They aren’t scary, just creepy. I didn’t really ever feel anxious enough to panic or fumble anything.
The first person POV of his hands and arms and the rifle are super goofy looking to the point of immersion breaking.
Glad I rented this game instead of buying it. Doesn’t need a replay.
While mostly excelling in it´s psychological elements and great monster design, Ad Infinitum frequently suffers from poorly executed gameplay, pacing issues and inconsequences in visual quality that ultimately prevent the game from beeing as good as it could have been.
Ad Infinitum presents a well written nightmarish story about both the WW1 atrocities and
the trauma caused to children by a dysfunctional and harsh family environment. The caveat is that these two stories are as disjointed as they sound, regardless of the quality of the writing they have separately.
Would Ad Infinitum have been better off if it had come out a little closer in time to its influences (rather than a few months after Frictional Games also explored the trenches of World War I with Amnesia: The Bunker, which has to be the ultimate irony)? It’s hard not to feel that way, since as it stands, the game feels kind of anachronistic. It’s a solid enough horror game, don’t get me wrong, but it still feels a little too indebted to the past to really stand on its own.
A more coherent story and confident use of setting could've helped Ad Infinitum live up to its full potential. The dilapidated mansion, nightmare trenches, and horrible creatures still give it a unique identity that goes some way toward making up for the narrative shortcomings. However, I hope there's a "next time" for Hekate and Ad Infinitum and a chance for both to play into their strengths.
its beyond bad. the "monster" designs are a joke,not a SINGLE jumpscare was scary, the whole game is just a very narrow tube to walk through, nothing to explore or find, no need to wander, you just keep going the most obvious way.
SummaryAd Infinitum is a first-person survival horror game with a focus on atmosphere and story. Experience the great war from the perspective of a German soldier. In this surreal war-torn nightmare, you must overcome pain, despair and corruption while fighting for your life and sanity. Can you escape the horrors of war?