Altair Breaker’s replay value
leans heavily on weapons looted
from chests and the joy of seeing
numbers go up, but these things
can’t take the weight, and so the
game falls with great force onto its
blankly staring face. It’s not
it’s certainly not
good. If you want to
pretend to hit robots with a sword
and get some light upper body
exercise, then great, this
will do the job, but don’t
expect much more than
that. [Issue#26, p.87]
Altair Breaker lacks a storyline, the world of Vastus Isle is unimpressive and the gameplay becomes repetitive and uninteresting after a short amount of time. Even though the tracking is really good and the graphics are nice, we cannot recommend it due to the lack of content.
I wanted to enjoy ALTAIR BREAKER, especially after its promising tutorial but after diving into the meat of its gameplay, things start to fall apart fast. With that being said, I know that the developers can make a much better game so let's hope that they do in the future.
The few redeeming features in the vibrant visuals, accurate hand tracking, and the somewhat enjoyable traversal when using the glider are just not enough to resurrect this unfinished title. Altair Breaker can barely even be classified as a fully-fledged game; it proves the VR software stereotype correct by just being a glorified tech demo.
SummarySet on the floating island of Vastus Isle, this place was once used as a magic workshop. The place is now in ruins and exploited to run experiments with AI.
Take on battles to push back the army of LAWS (Lethal Autonomous Weapons Systems) that are roaming around and help Stella, the humanoid AI left in charge of ALTAIR, to maintain pe...