After conquering the world, FromSoftware returns to its roots in a passion project manages to elevate Armored Core's original concepts through its newfound technical mastery without ever diluting the game's classic formula.
Armored Core VI: Fires of Rubicon is a delightful departure from the norm in a gaming world filled with sprawling open worlds and never-ending quests. It beckons you into a linear, mission-driven experience, respecting your time and offering a well-needed break from open-world fatigue. But don’t let its simplicity fool you; this game packs a punch. The hangar is your creative canvas for your playstyle, allowing you to craft a mech that suits your style and needs, demanding you create whatever build you need to overcome the obstacles you face.
By far the best in the series since the PS2 era.
Game play is significantly more responsive without wobbly side dodging from the PS3 era.
This game is hard, but it has been updated to make it significantly easier now for certain boss fights. As you upgrade your Mech, aka your AC, and obtain more parts, it becomes easier to retry those fights with new parts, new builds, and different tactical strategies.
Overall, if you ever played Elden Ring, or are a fan of the series, you'll be pleasantly surprised by this gem ****.
A note to FromSoft.
That mission with the damn with multiple ally AC was awesome and you should have made more missions with Allies like this in the game.
Beyond that, also have a lot more of the easy missions rather than always be confronted with super hard boss fights in order to grind currency with more variety rather than replaying the same missions because it becomes boring after a while.
There is multiple endings to this game so well worth a replay or two.
Armored Core VI: Fires of Rubicon will amaze you from start to finish. Its combat system is challenging and requires learning to handle an Armored Core far from a perfect machine. The dramatic narrative goes hand in hand with the game's missions. Visually, it could be better. However, it must be a solid title that mecha fans should play.
Armored Core VI is a solid return for one of From Software’s long-dormant franchises. It still carries many of the mech genre’s old contrivances, like its generic mission structure and predictable plot. However, it modernizes mech action meaningfully to introduce it to a new generation. While legacy fans may have some complaints about the “casualization” of Armored Core, I am ultimately glad the series is back and firing on all cylinders.
Armored Core VI: Fires of Rubicon has excellent gameplay and with numerous possibilities to assemble your mecha and style of play. However, it is also a title that does not fulfill its potential with the story, with the online and it has a series of decisions that could make the experience more enjoyable. It's certainly a great game, but it could have reached a much higher level of excellence.
The post-Elden Ring era was going to be difficult, that much was certain. FromSoftware's work on Armored Core 6 is bound to be compared to that of GOTY 2021, and unfortunately it pales into insignificance. At no point do you get a sense of the studio's maturity or expertise. Armored Core 6 could have been anyone's game. A messy title, not very pretty and very repetitive. A game with an archaic, old-fashioned structure that leaves no room for immersion and doesn't even seem to want to draw the player into its world. Fortunately, the gameplay is fun, the sensations are pretty good and some sequences stand out from the crowd. Not to mention the incredible customisation of our mechas, which is sure to delight fans and the big kids in all of us. But does that really justify throwing yourself into the game? I'm not sure. =
played most OG amored core games before launch, I love the amored core series, amored core 6 is the best of all the amored core games.
my personal Game of the year,FromSoft never misses. this game is perfect!.
I love games from FromSoftware. Therefore, I decided to play this part, although I had not played the previous ones. I can’t say that I’m delighted, but I did get some pleasure from the game. Liked: boss fights, atmosphere, Mechs customization. I didn't like the plot or its presentation. It would be much better if the game had a semblance of an open world, rather than missions and a breakdown into chapters.
Meh game made for console peasants and Soul-like tryhards. Dated graphics from the 2010 era with bland textures and poor lighting. There is no real story or any interesting characters, random missions working for various factions the plot is barebones and poorly made you don't even understand what is going on at the end and probably doesn't matter. Maps are all average sized with invisible walls it's so annoying. All enemies are weak with a dumb AI only final Bosses are competitive with a huge life bar, most of the weapons are weak against them except lasers it feels impossible to win unless if you follow a certain strategy. Feels like hard work at the end and not something made to entertain. Game is full of restrictions and it's so bland. I can tell this was made for the GenZ tryhards it's very gamepad oriented and not that friendly with keyboard/mouse.
Most of the game is really easy and then some bosses are nearly impossible. Why have this tremendous armory of weapons and builds to choose from if the bosses are META and forcing you to act a certain way to get past them... ? The locking mechanism also is poor, you can use the aim assist but it never keeps the lock on the enemy and don't switch the view of the mecha to follow it past the screen. Its really annoying. No difficulty settings? I really think that when reviewers online say that 95% of players wont even complete the 1st chapter it tells a lot about your decisions process in making this game. I'm not really a fan of mecha games and wanted to try this thinking I would add a new genre to my repertoire seeing it was a From Soft game but no, this ain't it. This is for the hardcore fans only. What a waste.
SummaryA mysterious new substance was discovered on the remote planet, Rubicon 3. As an energy source, this substance was expected to dramatically advance humanity's technological and communications capabilities. Instead, this substance caused a catastrophe that engulfed the planet and the surrounding stars in flames and storms, forming a Burni...