Well beyond simple DLC, Escalation polishes every aspect of the base game. The campaign is excellent, and the expansion of defensive and upgradeable structures helps ease in new players. New technology amps the scale, but also provides tools to manage the larger world. Ashes of the Singularity: Escalation is a fresh coat of paint for an already-revolutionary RTS.
Between the new aircraft, cool new orbitals, and fantastic design of the Strategic Zoom function, there’s a lot here to love for any fan of the mass real-time strategy. It’s a shame that the story still can’t always keep up with the stellar additions to the gameplay and that some of the new ground units get swept up in the sheer way that the game is built, but Ashes of the Singularity: Escalation is still one of the coolest, most smooth, and vast real-time strategies out there.
I cried the day EA canceled CnC. As a RTS fan things have been pretty rough since then. Basically play SC2 or play old games. The came Ashes. What a relief! The UI isn't great. The marketing is great. The campaign is Okay. The game is about online multiplayer and there it is amazing (and constantly improving). The next big Esport! Might take a while to get your first win, but I promise that as soon as you taste blood you'll love it!.
Escalation succeeds at making Ashes of the Singularity a bigger, better, sleeker RTS that allows you to play its great new content alongside just about everything from the base game (including the lacklustre original campaign missions).
While the staging and the characterization of the fractions still is sub-par, this is better than Ashes of the Singularity in every aspect, especially in terms of the large scale skirmishes that give you an optimal strategic viewpoint.
Escalation manages to improve many aspects of the past Ashes of the Singularity, it brings two new campaigns that deserve to be played this time, many new units and the strategic zoom. Unfortunately there are still many problems with the path-finding, that cause a lot of frustration.
Such a good game! The new RTS is here and its amazing. Hope to see you online soon as thats where it really comes alive. Regular balance patches and upcoming new units keep making it better and better.
Note: I'm writing only from a single-player perspective.
Technically, it might be an impressive game, but in my opinion simply putting a lot of objects on screen is not sufficient to create an enjoyable experience.
The combat is slow enough that you might want to spend some time base buildings. However, that part of the game is not engaging. Then, you might want to return to combat and play with your set of toys, but that part isn't very engaging either.
Even the dreadnoughts are not particularly fun to use, or look at. Weapons, in general, like a satisfying "oomph," so Instead of looking forward to them unleashing their terrible power - like the experimental units of Supreme Commander - I find myself passing the time until they finally reach their destination, and then hoping they won't fail to destroy an already beaten enemy, because then I'd have to wait again.
Add some annoying issues, like unarmed medic units rushing to their doom at the head of your forces, and the game not responding to mouse clicks sometimes - which is somehow related to the common attack-move command - and I have to rate the entire experience as average.
P.S all the anti-human sentiment in the new campaigns is very off-putting. Well, unless you're a xenocidal AI, I guess.
Summary A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.