The short, breakneck campaigns create a compelling game you'll likely revisit time and time again. It's the perfect blend of planning and reflexes, requiring you to thoroughly plan every move but remain highly reactive and adaptable.
Atom Zombie Smasher is a strangely compelling game. At the same time, it's simple but addictive, funny yet disturbing. It does get repetitive after a while, but not until you've gotten your money's worth. [May 2011]
Such a great game. You know what the gameplay is like so I won't explain but it is so worth your time. I love how long the matches last and the entire concept of the game is so fresh. The game runs great and is a ton of fun.
Zombies aren't seemingly unhealthy looking people for a change. They have been replaced by purple blocks, which don't make them any less terrifying. This game offers an especially deep strategic experience with an abstract art style, but also comes with an unnecessarily steep learning curve and lacking an actual campaign.
This game truly is its own animal. It's a defense game with a simple premise of try to protect your people from the zombie horde. Graphics are basic but functional and it truly can be a lot of fun, even if it can be a bit brutally punishing and repetitive after a while.
A nice twist on the defense and zombie tropes, though you can't select which units you bring to a mission and the repetitiveness of the campaign, the uniqueness makes it a really fun playthrough for the first run, the game definitely loses it's luster after that, but still worth a look if you want something new.
Gameplay revolves around protecting an overworld map from zombie infestations. You pick out regions to evacuate and send in troops/artillery/explosives to fight off the zombies while your chopper air-lifts civilians and scientists (for researching upgrades). It gets repetitive because each zone is randomly generated, even if you restart the current mission. However there is no way to preview what the map will look like when you choose to evac it; besides a general difficulty number, there's no sure way to prepare your loadout. This leads to occasionally forfeiting a zone and losing a turn, potentially costing you the whole campaign. Some replay value is provided by mutators which affect everything from possible loadouts to super weapon strengths. I got this in the humble indie bundle 3 and find it very entertaining in small doses. Worth checking out if you're looking for a twist on tower defense games.
Amazing idea, really fun gameplay but isn't worth a single dollar. It's the most random and hard game I've ever played. you play half of the campaign looking too good, and suddenly the zombies start spreading like a plague and you are guaranteed to get a random selection of the most useless units that will make the campaign unbeatable... Thankfully I got it for free in the Humble Bundle and didn't pay for it...