If you have a soft spot for classic 3D platformers and imaginative game worlds, you'll have a lovely time with Balan Wonderworld. With a heartfelt story, plenty of cuteness, a clever costume system, and oodles of stages to master; it's one incredible adventure.
Balan Wonderworld deserved to be far more than average, as the final game is a marked improvement over the demo. It's beautiful a lot of the time, character designs are mostly wonderful, the unique ideas that appear in each level are great fun… however the overall execution is simply lacking something important. The repetitive bouts, rough edges, and the sometimes awful physics make this a much harder title to recommend. It is full of bubbly unique charm, and is mostly heart-warmingly fun, but many will be put off by the slow, restrictive design, despite this being designed around it. Hopefully, the game will get some traction.
Balan Wonderworld > The Last Of Us Part 2!
Balan Wonderworld has everything that TLOU2 doesn't, including the following.
1. Gameplay that is generally fun and full of unique/creative variety that always keeps the game fresh as you progress through it, and is not just a boring walking simulator.
2. Characters that are interesting, charming and naturally likable, and the way they tackle serious issues in life gives you a good reason to care about the characters!... In other words they're not just bland generic flesh-robots that you're forced to play as after one of them abruptly murders the beloved main character (without any proper transition/build-up that would've given it an emotional impact that it completely lacks when it happens), nor do they feel incredibly forced and manipulative with little to no actual character development whatsoever with their main appeal being pretty much just SJW bait. The characters in Balan Wonderworld are nothing like that at all.
3. A decent story that is pretty simple but carefully structured in a way that is easy to follow, and is not an overly complicated incoherent mess that doesn't even know what kind of messages it's trying to convey, nor is it overall insulting to human intelligence to the point where it ultimately pushes you away and makes you never wanna play it ever again, instead of it drawing you in wanting more, which Balan Wonderworld always does! (Unlike TLOU2)
This game legitimately is fun, it's way better than a lot of the reviews indicate.
It's more accurately a 7 or 8 but I'm going 10 to counteract the negative review bombing which was only done to counteract the positive review bombing
Balan Wonderworld is a passable platformer marred by a string of increasingly baffling design decisions. It has charm by the bucketload and off-the-wall concepts that land well in spite of themselves, but the experience is inconsistent at best and frustrating at worst. There is a good game in here somewhere, and it is great fun at points, but waiting for those points isn’t really worth it.
While Balan Wonderworld has a few interesting ideas tucked up its costumed sleeves, none of them are executed particularly well, which makes the game feel like a real chore to play. From its dozens of forgettable costumes and frustrating mechanics to its uninspired visuals, it’s hard to recommend adding this one to your PS5 library, especially when there are much better platformers like Astro’s Playroom and Sackboy: A Big Adventure already available.
I was planning to review games for a long time. But it's sad that my first review has to be negative.
This game is just not very good. There are some ideas that may would have worked, if they would have delayed the game to polish it.
The character design is cute and some worlds also look nice. But the main game play is just not very fun.
There are costumes that disable your jump in a jump and run game. And changing costumes cost way too much time. Some are even an insult. Like costumes that activate randomly and may throw you down into a bottomless pit. Just who thought this is a fun ability?
The Level design is weak and difficulty is non existed. (Okay for a kids game)
But again: Why do you add a QTE mini games that you have to perfect (first try) to 100% complete the game? If you fail, you have to restart the stage. And this stupid mini game appears in every stage. And takes way too long. And in some stages even 2 to 3 times. Who thought this would be a nice idea? Kids get bored or frustrated by this.
Cut scenes are nice and some of the mini stories would be cute. But again there is repetition. And you not learn much else about the characters before the boss fight. I don't know how often i have to ask why? Why do you only show cutscenes before and after the boss? Why not tell the story starting in level 1 (introduction), level 2 (the conflict), Boss (Resolve)
Whoever made the gameplay decisions in the game, has never played a game before. There is no other explanation. The game sabotages itself at every corner. Every good idea is crushed by bad design choices.
But the worst: The developers are buying reviews. I would have give the game a 6 but for this alone i have to subtract 2 more points!
One button masterpiece more like one button disasterpiece although astetically this game looks pretty and the idea behind the game was intuitive and somewhat creative it just doesn't tick the correct boxes for this generation of consoles merely a switch game at least. Although like everything it's to the players disiiar to play the game and make up there own mind.
SummaryBALAN WONDERWORLD is an action platformer game themed around the Balan Theatre. Led by the enigmatic maestro named Balan, the stars of the show Emma and Leo will use special abilities from a multitude of characterful costumes as they adventure in the bizarre and imaginary land of Wonderworld. Here memories and vistas from the real world ...