Battle Brothers immersed me more than what you would expect from “just” a turn-based tactical RPG. I love its artistic approach, its mechanics to every last bit, and of course its unforgiving difficulty curve. I would not have it any other way. In this reviewer's humble opinion, this is easily the leading candidate for indie game of 2017.
Αn unforgiving and difficult to master Turn-based strategy RPG set in a low fantasy universe, that rewards the persistent and patient player. A perpetual battle for survival and the constant need for adapting new gameplay tactics is only held back by the total randomness in many aspects of the game. This randomness is at the same time charming and repulsive.
1,000+ hours in and Battle Brothers is my #2 game of all-time behind only 1997's Goldeneye. It is better than X-Com (any version) -- this coming from an ardent admirer of the series. Building a squad in the face of a permadeath ironman run is eminently satisfying.
Its one of those games that will go on your "classics" list, and you would come back to it years after you first play it. I have now over 500 hours in it and revisit the game every several months. The new DLCs make it fresh again, and even without them every new campaign feels like a new game alltogether.
Battle Brothers knows what it is and doesn't try to be more than it should be, and that makes it so much better than other titles that strive for an epic or storied feel. What's accomplished here is a solid, honest package of thrills and strategic depth, though not oppressively so. In truth, the world can get monotonous and drags at times, but I also found myself losing track of time on several occasions as I told myself, "Just one more job." I dabbled in Veteran a bit before writing this review and couldn't get back into it — I just couldn't find the heart to jump right back in after I had developed such an incredible group of fighters who I got to know by name. One day I will likely pick the banner back up and I may just fall on the battlefield twenty hours in. And that's okay.
Battle Brothers may not be a game that I think about months from now, but in the moment I'm thoroughly enjoying myself. It's a break from the fast paced games constantly bombarding me. If that sounds like something that would be up your alley, then don’t hesitate and start building up a mercenary band for an adventure to call your own.
While the visuals are sub-par at best, Battle Brothers is an interesting turn based tactics beast with a multi-faceted battle system but also serious balancing issues.
One of the most addictive games ever and one of the best turn-based strategies. Unforgiving and hard.
Low fantasy medieval world setting, which feels more real than most of completely non-fantasy worlds. F.e. comparable with "Game of Thrones" world setting. This is also an RPG with resource-management aspect. You really need to think about the future of your every character and their role in the company in hole - in which way to develop each of them, what perks, specialization to give and in the end whether to keep them or to replace with better and more promising ones. But sometimes or quite often if you are not careful and patient enough they will just die in battle. You should be ready for this anyway no matter how good you think you are in TBS.
It's hard to master, but when you learn how to survive, it will be pure pleasure.
Despite being a very good game, Battle Brothers has one major flaw - no goal. Yes, it's fun to develop your crew, gather loot and gain renown in the land, but it really feels futile when you realize that it is all for naught. I really dislike endless games, since they feel unfinished. It **** when you can't get a sense of closure. Many players asked for mod support and I really hope the devs will listen at some point, since the game still has a lot of unused potential.
A good game but gets boring extremely fast. The game revolves around the turn-based combat, which is fun but very repetitive. The map seems not exploited to its full potential and the game is lacking some end-game goals. Hope it will be improved with patches because the base game is solid.
I just tried it and the weird arm-less people and muddy visuals literally made me vomit a little in the back of my throat. I'd love to review the other aspects of the game, but I'll never be able to get over how *ugly* it is.
The final nail in the coffin is that there's no magic.
The only thing keeping me from giving this game a 9-10 is the schizophrenic power creep. The game is fairly balanced early on but the battles either become far to easy or insanely difficult. This is exacerbated greatly late game, where you either win without taking a scratch in an insultingly easy battle or all your mercs are cheezed to death by completely overpowered end game enemies.
Compound that with the fact that the game is extremely stingy with giving the player resources to recoup from losses it either forces you to retire early or constantly redo saves which reduces the game to random number generator. I think the endgame stuff (132 days) is designed to kill a handful of your veteran's (In my current save I have to take on 15 undead legionaries with necrosavants, honor guard, and undead priests in a god damn swamp) and I get it your trying to make it gritty, but if you give the player no/very limited options to recoup than its an arbitrary middle finger and turns an otherwise fun game into an arbitrary frustrating waste of time. "Rocks fall everyone dies" in other words.
TL:DR its gritty low fantasy XCOM set in medieval not Europe, with same intrinsic problems late game XCOM has.