With some new social features, online play, or even some adjustments that more closely tie in the arrangement of enemies with the pace of the music, Beat Hazard's value could ascend well beyond the $10 asking price.
I just got the game a few days ago and I'm already having such a super fun time! It is very challenging, but I still enjoy that I can play my music. The lights are not a problem for me. I just can't really bare with the lights on a full 200%... Hahaha. You guys should try the demo out before you buy because I don't think this game is for everyone.
Beat Hazard has a brilliant premise, which is sadly let down by uninspired gameplay and lacklustre presentation. Still, if you're a fan of twin-stick shooters and love music, then this game is for you.
Conceptually beautiful, it takes the basic mechanics of a twin stick, top-down shooter and then essentially procedurally generates enemies - and therefore entire levels - based on the ebb and flow of any given music track.
So, you are bored and want to play some music meanwhile doing something?
This is the perfect game to do it!
It is basically an asteroid clone with some touhou elements.
Very interesting is the achievement part of the game and the RSS feed. You get noticed live if you climb the world ladders or if there is somebody willing to play online, you just have to press F1 and you can duel or coop with him.
The bad part is that there are not so much enemy unit types, and the interaction between what happens on screen and your music could've done better.
I found Beat Hazard in the current Humble Bundle, I paid 1 for this and other 3 games, so I actually really recommend you to get this bundle.
Beat Hazard is a neat idea that hasn't quite pulled it off. I like this kind of 2d-space-shooter thing and I love music, so I thought I would like this a lot more. But it ends up feeling like AudioSurf's rambunctious little brother.
The biggest problem is that it's too damn bright and flashy. As in, it actually hurts my eyes to play this thing for more than a few minutes. Everything seems to have bright white sparkles and bursts. It's ridiculous. Even with the brightness settings turned all the way down, it's annoying. I shouldn't need sunglasses to play a video game.
Once you get past that, it's just not that great at mapping the gameplay to the music. Audiosurf does a good job of making fast songs fast and crowded while slow songs are more leisurely. Beat Hazard just doesn't seem to differentiate the songs as much. Maybe it depends on what sort of music you put into it, but it wasn't working for me.
On a positive note, the "earn points to unlock things" is kind of neat and one way to make players want to come back for more.
Long story short, if you can get past the obnoxious flashing of the screen and really, really want to shoot some spaceships and asteroids while listening to your music, it might be worth the $5 or so it costs when it's on sale. I personally don't recommend it, though.
SummaryExperience your music collection like never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music. Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups! Beat Hazard seamlessly m...