The acting is top-notch, the writing is good, the design and implementation of the life sequences is excellent, and the mechanics are functional and ask you to remain vigilant and timely. It’s just that it doesn’t feel as cohesively polished as one would hope, and there are limitations to the QTE concept, even when it’s expanded upon.
Don’t get me wrong, the game tells an interesting and emotional story, and the acting is top notch, but it does aimlessly plod along here and there. Thankfully, Quantic Dream ensured that Beyond: Two Souls would wrap up in an amazing, thought-provoking way which does make the ride very much worth taking.
Beyond fails to convince the player that what happens on screen really depends on them and therefore make them contemplate what would they have done in Jodie’s place. What saves the story is great acting. [12/2013, p.54]
In Beyond: Two Souls, Quantic Dream had the tools necessary to make something great out of its quirky game design philosophy. But having the tools and using them are two different things. A game like this lives and dies by its story, and unfortunately for Beyond: Two Souls, the story was fatal.
But Beyond: Two Souls is far worse than convenient, facile, and ridiculous. It’s overall tone is low-key and morose, without energy or enthusiasm. Scenes drag out, with long pauses. Glances shift awkwardly. Character models fidget. This is about an eight hour game, but I’d estimate two or three of those hours are pregnant pauses.
Someone could say that im overrating this game, but man... it was more like watching 10hours long movie than playing a game.
Gameplay is without any mistake, controls are intuitive and it drags you into the story. I must say that i didnt expect such a beautiful graphics on PS3 console, it really pushed my ps3 to its limits.
I have to "put my hat off" to whole development team, which wrote characters in this game. Everything is connected in such a touching way. I mean.. i didnt care for such a long time who will live and who will die in game. Quantic Dream could hardly do it better.
+ Me a huge My Chemical Romance fan, i really loved Jodies emo phase. I enjoyed that part of game so much, its a shame that it ended how it ended.
Another thing which you will love during your walktrough is definitely the soundtrack. It supports your emotions and connect you with the Jodies emotions.
So in the end, dear Mr. David Cage. I want to thank you for an experience I will never forget. I don't regret a single second I spent playing this game. (watching a movie).
Definitely 10/10 for this masterpiece.
Beyond: Two Souls plays like an interactive movie that tells an interesting, albeit scattered story. It seems like a bunch of genres crammed into one, which is good for variety, but leaves gameplay systems limited. The soundtrack for this game is nothing short of incredible.
Beyond: Two Souls has a interesting story and even better main lead in Elliot Page, but overall this game just falls too short on everything else that would have made it good. Despite feeling like you have choice, freedom, or the ability to explore; Beyond constantly feeds you lies on how much impact you actually have on the story. Beyond is just too restricting for its own good, and while its understandable that they want players to experience the story its meant to be told; it means nothing when all that emotional investment is met with a few quick choices.
SummaryLive the life of Jodie Holmes, a young woman who possesses supernatural powers through her psychic link to a mysterious invisible entity. Experience the most striking moments of Jodie's life as your actions and decisions determine her fate. As she traverses the globe, Jodie will face incredible challenges against a backdrop of emotionall...