Bioshock Infinite is a visionary piece of entertainment where the gameplay, characters, art style and story all come together to make what undoubtedly will be considered one of the best games of this generation.
Infinite is as lavish as it is cerebral, as difficult as it is accessible. It’ll be many different things to many different people, and it will be discussed, dissected and deified for many years to come...So, when will gaming have its Citizen Kane moment? Forget that. When will anything else have its BioShock Infinite moment?
BioShock Infinite doesn't blur the lines between your reality and the game's to quite the same extent as its predecessor, but it's a more complete and polished story, and that's the thing you'll remember.
The PC version, as run on mid-range hardware, makes no such visual compromises, with gorgeous high-resolution textures, detailed faces, and smooth performance...A brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay.
That Infinite can handle the collision between its philosophical concerns and its dead-end thrills without seeming hopelessly crass or overly portentous testifies to its often touching script, excellent pacing and the kind of unparalleled world building that shows you all of this coexisting cohesively in a golden city in the sky. But it also demonstrates something else: BioShock’s mechanical evolution as a firstperson shooter.
It is fascinating, and also boring. It is important, yet forgettable. Its world is enticing and unappealing. It attempts to move things forward, yet is in places stuck in the past. For a game that has the potential to open up the franchise up to a multitude of different ideas and interpretations, BioShock Infinite can feel curiously limited.
One of the best things about the first 2 Bioshock titles was the world. Bioshock Infinite tries to recreate the magic with a city in the sky vs in the ocean, and while Infinite has its own theme, it also brought some problems. The game drops the RPG elements of the original for a more classic RPG approach, only allowing 2 guns at a time. The story is rich and it is very integral to the campaign of the game.
Bioshock: 9/10. Broken Bioshock-arena game: 6/10. Game influenced by sjw: 1/10.
combat mechanics 6/10
stealth (w/o powers) 1/10
atmosphere [reviving system, really?] 5/10
Gameplay as RPG & ****: 2/10
Sounds & music [voxophones, again?] 8/10
[GREAT RU localization]
I don't need your ultra-powered mega-helpful NPCs in my combat, K. Levine! And I don't need to be "a guilty one" in your plot. I want MY play.
Do not repeat this in the new Ghost-Story project, please!
Never really played a bioshock game before this. I was kind of shocked at how bad the excessive enemies were in this game. One enemy after another in this rush of constant combat with the occasional story beat and thematic imagery thrown in there to make gamers gush about how this is somehow genius.
SummaryOnce conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia has been dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts un...