Every single genre of games could learn a thing or two from Braid’s design, and I can’t think of any type of gamer who would scoff at the title. Braid is my ruler for measuring quality in other games. Nothing anyone could say would change my mind: all the pieces fit.
I was initially pretty skeptical about Braid, and it took me some time to get past the game's severe melancholy. I eventually found the game's story and the way it plays against the gameplay to be academically interesting, and the game's final payoff is terrific, but it's the ingenuity of the mechanics that makes Braid so engaging.
Beautiful looking and sounding game, a little bit pretentious in its narrative, but expertly designed and crafted. Braid is one of those games that makes you feel like a genius after you've solved a puzzle, even though the puzzle's creator Jonathon Blow is the real genius. Although my score isn't sky high, I'm not really a fan of puzzle games, and I completed Braid in its entirety, so that says something
I finally got around to playing this recently, and I have to say I was quite disappointed. Starting with the positives; for a game made in 2006 by one man it’s impressive both how well it controls, and how deep the puzzle mechanics go. And the fact that this game decided to forgo the life counter when major studios (Nintendo) are still using them in 2023 means it aged quite well.
The problems however is its non-committal attitude to collectibles. The fact that the only real gameplay is getting collectibles which can be skipped almost entirely would be ok if the leveled featured any kind of content to beat them. And a game that favors completionists over casuals would be fine if it also didn’t punish them by having unskilled and mind numbing sections that just waste your time. The only group of people who would enjoy this would be someone willing to give up after 99% completion.
Gameplay and art style is on point, however I am baffled as why people call this a "masterclass in level design". The puzzle pieces are disguised as optional collectables... until you beat all of the worlds and realize you need to collect every single one to reach the final world. It also doesn't help that some of the puzzles are impossible to figure out without a walkthrough. I can also appreciate it draws inspiration from older platformers like Super Mario Bros., but I feel like it borrows too much. Overall - a great idea executed poorly.
Summary[Xbox Live Arcade] Braid is a puzzle-platformer, drawn in a painterly style, where the player manipulates the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it...