Why is this game getting so much hate? It's absolutely one of the few VR games that offers a good experience with decent depth and comfort at the same time, especially if you play it with a PS Aim controller.
The campaign took me about 4 hours on veteran difficulty (which is actually the normal difficulty), in co-op mode, which I think is a pretty good amount of content as a $40 VR title. Co-op is really the best way to play it, AI are not smart enough to flank enemy, which you'll need to do in many levels.
And the movement system is really motion-sickness-proof, I played for a long time and didn't feel sick at all.
A shooter with a lot of potential which turns out to be a soulless, repetitive and boring husk of a game. Graphically it looks alright and shooting stuff up is fun for a while but you'll soon be thinking about better things you could have been doing instead. The immersion is completely broken due to not being able to move around freely. While conceptually a great idea, Bravo Team's execution falls short and that is a shame.
Bravo Team slogs on, stranding you in huge spaces, throwing wave after wave of cannon fodder your way, making its short play time feel hours longer that it actually is. Bravo Team is a game that feels unsure and tentative about ideas that have been tried and tested for years now, even in VR.
Wow, do u like AIM and shooting? This is game u want play, there is no Much around, coop is definetly best experience, u gotta friend? There is a points mode that u Can actually Pay with your own rules, aniway, is a good game, lots of fun, i loved the sniper level , Wow.
i came to Bravo Team with an Aim controller, and a friend at the other end in VR (also with an Aim).
Bravo Team is pretty good, runs a lot better than Supermassives Man Of Medan.
This game is tight, gunplay is good, very good as far as PSVR goes.
Does NOT have free movement locomotion.
MUST be played with a real friend online.
Is 2 hours to complete, with only player choices in direction in the last chapters.
Graphically is pretty reasonable for PSVR, the tight environments allows for better area textures.
PSnow needs to just incorporate every VR title.
La PSVR son una tecnología interesante, sin embargo son pocos los juegos que realmente la aprovechan, caso de Bravo Team.
Su gameplay hace recordar mucho a los viejos Time Crisis, donde vas de cobertura en cobertura matando a diferentes oleadas de enemigos, los cuales por cierto tienen una IA que raya en lo pésimo y que en raras ocaciones se lanzan literalmente hacia nuestras balas.
Gráficamente luce bien, aunque siento que se pudo ver mejor, con texturas que hacen recordar a los mejores momentos del PS3.
Bravo Team es un titulo que puedes pasar sin jugar y no te pierdes de nada interesante, sin embargo si tienes la oportunidad de probarlo tendrás un agradable momento de disparos.
This is a bad VR shooter game. Maybe if I had not already played Firewall Zero Hour I would have scored this game higher. Alas I have played an excellent VR shooter game and playing this game left me feeling bored and empty.
The gun combat responds well
It is somewhat entertaining with a friend
Stupid AI who just run into your line of fire
Boring mission design
Only 3 hours long
Only a handful or guns and no grenades
Poor immersion - I want to elaborate on this because the game makes you point and click to move from cover to cover which I wouldn't mind as much if it was in first person (you know how VR is supposed to be?) but the game takes you out of first person to make you watch your terribly designed character run from cover to cover which just seems so "anti-VR" in my opinion.
What surprised me most about this game is the rolling credits when you finally get to the end. I am amazed that so many people could possibly be involved in such a headline title and not realise that the game needed the total rework that would have been necessary to produce would could have been such a compelling game.
The premise is OK if limited. I can even live with the control mechanism once you get used to the strange concept of completely changing your orientation when you move and the blending of first and third person views. If this was PSVR Time Crisis, I'd be happy.
The glitches, however, are unforgivable in a finished product. Do I really need to be in a room where every polygon has a white shimmer around it? Is it unreasonable to expect the tracking to work? Trying to use a sniper rifle which was at a 45 degree angle on screen compared to its real world position was interesting to say the least.
It's often said that PSVR games are too short and resemble tech demos. I'd rather have a short game that worked flawlessly than something like this which felt like a dodgy beta.
It could have been so good. Unfortunately, it's destined for the bargain basement of marked down games. If you want a PSVR shooter that makes good use of the Aim controller, stick to Farpoint.
SummaryBravo Team is set in a fictional modern day Eastern European city. When your escort mission goes awry and results in the President’s assassination, a country threatens to tear itself apart...and your team along with it. Teamwork is at the core of the game. Bravo Team has been developed to allow both single player and online 2 player co-o...