Bright Memory Infinite is not without flaws, but thanks to the use of a fast and intuitive combat system it keeps the player glued to the screen for the two hours it takes to reach the end credits. To make the offer even more attractive is the method of distribution of the game, which can be downloaded at no additional cost by all owners of Bright Memory (who will find Infinite in the library starting from 12 November 2021). Furthermore, if you have not yet purchased the title, know that its price on the Valve platform is really negligible: only 8.19 euros. An element that cannot be ignored in the evaluation, which perfectly counterbalances the poor longevity of the adventure and a few too many edges.
un juego increible, es frenetico en todo momento, tiene un combate alucinante, gran variedad de enemigos, los jefes son increibles y tiene unos graficazos, lo unico malo es que es corto, pero tiene una gran rejugabilidad, juego buenisimo
Despite all my problems with Infinite, it's a game made by a single developer (for the most part) that was amazing looking enough that Xbox wanted to tie it to its then next-gen, now current-gen console.
On the surface, Bright Memory: Infinite is a phenomenal showcase from FYQD Studio of what can be achieved with Unreal and that indies can look just as terrific as their big-budget counterparts. But in trying to throw so many ideas together into such a brief runtime, it feels more like a montage of cool gameplay moments rather than a great game as a whole.
Forget the utterly nonsensical story, the unbalanced combat mechanics, the aggravating insta-deaths, the glitches, bugs, translation errors, and so on. Bright Memories: Infinite's biggest issue is that it's not a complete package. It's a two-hour tech demo, and not even an impressive one. The general idea behind it is great (one-woman army who is both a gunfighter, a ninja, and a high-tech wizard), but the execution is subpar to say the least.
It's a great short game for a realistic price.
Honestly I think the game is too good... for its own good lol.
Think about it one of the most common critiques of this game is that its "So short it feels more like a tech demo".
Imagine that, its SO WELL DONE it feels like a tech demo of the latest and greatest technologies from a massive AAA studio. Except you know... its not. It's a game made by a single guy in is spare time. Hell in my spare time I'm lucky if I can find time to PLAY games let alone MAKE one. I think if this was done in 2-3 gen old or "retro" graphics critics would be way more lenient with it. But since its so well done and things like Ray Tracing and DLSS are so well implemented and it looks so good it triggers people into expecting more.
Is the story the best, no honestly it feels like a really long action sequence in a movie and we've skipped the lore leading up to said action sequence.
It's not like it's priced like a long AAA game either. I mean I've literally paid 4-5x what I did for Bright Memory for a AAA game only to be sorely disappointed and spend less time playing than a single play though.
It's shortness can also be seen as a strength. Sometimes you don't want a 20+ Hour campaign sometimes you need a short 2 hour game you can squeeze in during some downtime between other things... Gotta a couple hours to kill after work before you meet up with someone for dinner. You can play though Bright Memory or you can sit through a couple of long drawn out cutscene's in other games... just saying.
This game, which was released as a continuation of the first game, or rather the technology demo, gave me great pleasure as one of the most beautiful fps/tps games I've played recently. Our game takes place in Asia in 2036. It doesn't have much of a story anyway. He is the same person as our sister who was in the first demo.
The most impressive part of the game is definitely the graphics. So the producer has really benefited from all the blessings of the unreal game engine. The game looks really good. So the lighting, shadows, animations and colors that explode on the screen make you feel like you are playing a really AAA game. The atmosphere of the place where the game takes place gives us this feeling. has a great impact on providing
Another strong aspect of the game is our superpowers. We have only one superpower, in fact, it is a superpower that we can pull our enemies with us and explode them, but it is so satisfying that it is very enjoyable to use it. It is also an incredible pleasure to hold the stronger enemies that we pull with us in the air and cut them with a sword. Other than that, pressing the E key for a long time gives the enemy a powerful sword blow, which is very enjoyable and offers a very good alternative to defeating some shielded enemies. Another feature of your sword is that it reflects some of the things sent by the enemies and sends it back to them. As for the boss fight part of the game, it's definitely There are no difficult boss battles. There is already a proper boss battle, and it only satisfies you visually. You can defeat all the enemies by pulling to the side. Their music also catches an atmosphere in harmony with the atmosphere, which provides a plus point.
The strongest part of the game for me is definitely the weapons. So there are a few classic weapons and some special bullets in the game that really give you a lot of pleasure. Especially the special bullets are really high quality designed things with really good destructive power. It doesn't upset you. Maybe the sniper gun is designed a bit lousy, but okay.Unlike the first game, our game can be played not only as fps but also as tps. If you ask if it added a plus to this game, I think it didn't, but did it take anything minus from the game, so it doesn't have an effect. He took this route to sell it.
Well, if you ask if the game has any shortcomings. For example, the game has designed a section to say that we can do everything. There is a section where you approach from behind the enemies and cut their throats, which lasts for about 5-10 minutes, where the game explodes incredibly. So artificial intelligence shows that it is incredible garbage. .And the game mechanics are exploding there. For example, when a man comes behind and presses the button, he does not make the necessary attack. Sometimes we can say that he does this attack far behind or far ahead. I do not even mention that the artificial intelligence passes by and does not see you. Hang on to the graphics as much as you want. Well, they also put a driving mechanic for a few minutes just to put it in, which isn't bad, but it doesn't seem very necessary. Let's come to the most troublesome part of the game, namely its duration. You can understand from the credits screen.
If you want to play a two-hour game with a call of duty gameplay as a graphic call of duty during the discount period, you can buy this game for 5.99 dollar and play with great pleasure. to say.
Not even close to the length or quality you would expect for a game of this price. Feels like a free demo for a game that would be mediocre even if full length with more fleshed out mechanics. Shooting and melee is weightless and the grapnel hook seemed freeform in the trailers, but is actually only used at a few scripted points. Could be a 6/10 if sold for a lower price (5 instead of 15) or if longer (6 hours instead of 1.5 - 2)
SummaryA lightning-fast fusion of the FPS and action genres
Bright Memory: Infinite is set in a sprawling, futuristic metropolis in the year 2036. A strange phenomenon for which scientists can find no explanation has occurred in the skies around the world. The Supernatural Science Research Organization (SRO) has sent agents out to various re...