I highly recommend the game for anyone who likes turn based combat games and especially those who love a bit of a deeper storyline woven in. It’s not a bad price, but it is worth noting that single play through can be achieved in about 6 to 7 hours… so the main way you will get value here is in replaying to see what different story choices do to your outcome, but I’m pretty confident when you get to the end, you will feel compelled to jump back in and see if you can get a different ending.
There’s a lot to fix in the game but regardless it offers a heap of fun and playability – even if sometimes it’s hard to pinpoint why exactly. [05/2020, p.72]
Great game had a really good time, multiple ending and encounters throughout the game giving plenty of replay value. i got the game on day 1 and did not come across any game/immersion braking bugs the characters are deep and complex and surprising. basically my first ending left me with questions as a sombre soundtrack played those questioned made me come back and play again well worth the cash oh and permadeath and friendly fire are real things
Game play 8/10
Story 10/10
Graphics 8/10
Music 10/10
1 play through avg 10 - 12 hours
Similar to Xcom, Breach and Clear, Hard west,
It's good to see a new turn-based game, the storyline is fantastically deep and lets you pick your own direction. I know how I'm going to spend this weekend!
A tactical RPG with a very good combat system, relationship chemistry among your party and an interesting backdrop of alternate World War II. This game is worth multiple playthroughs despite its rather underwhelming central storyline.
For all its comparatively minor flaws and one major issue that will most likely get patched by the time it releases, Broken Lines is a great strategy game that takes the usual tactical thinking and bends it just enough to feel fresh. Without the safety net of unmoving opponents or the ability to react on the fly, you have to consider what the AI might do more carefully and really utilise your powers and squad composition to get through a fight unscathed. So even with the occasional gruelling travel section, Broken Lines is still a pretty enjoyable ride. Kind of like that one war movie you love but no-one else gets.
Broken Lines tells an alternative World War II history, following a desperate journey made by eight survivors. Despite some missing points, the tactical game system works well and every decision has its own weight.
A combination of RTS, turn-based strategy and rogue-like strategy works great. There are many enemies and little ammunition. Only the complex tactics are sometimes too complex. [Issue#302]
Broken Lines is an alternative-timeline WW2 strategy game with a twist.
Pros:
- Great fighting mechanic
- Squad management
- There are certain points where you have to make certain decisions which impacts the game's ending so it is replayable multiple times
Neutral:
- Cutscenes are meh
- I don't know why but the depiction of the germans are really weird in this game
- The story is meh
Cons:
- Character models are weird looking
- No voice in dialogues only humming
7/10. It's a great experience. Can recommend it on a sale.
Good indie Game. It's a light strategy game where you will command a 4 or 5 man sized squad (from 8 characters to choose from) . Game is based on 8 second real time auto paused sessions where you will give a sequences of orders to your troop (like run or use an ability). After a mission you will have to manage a few resources (food, buy and switch weapons, some special **** much else), and assign perks to yours soldiers. There are also some dialogues that alter morale, relations and skill of your squad
The good:
1) Different missions to choose from that will exclude one- another ...so you will probably finish the game at least two times to see different paths.
2) Moral and dramatic decisions that are often in the "gray area" so...there is no easy good-guy path
3) A very pleasant aspect of the game is that there is NO option to save a game during missions or before a path **** you can't abuse save-spam to see an outcome beforehand..this will add tension and fun-mistery to the game
4) Not too long to finish... you will need about 7 hours ..but you will probabily replay it to see other paths and endings. Missions are also short but in a good way so there isn't downtime
5) Soldiers have their personality.
6) Mystery (supernatural or sci-fi) and WW2 Mix Well
The bad:
1) Combat is somewhat lackuster...very few options and basic A.I.
2) Rpg and managemen are also basics.
3) Most parts of the plot are not explained....this give some **** also feel a little disappointed.
4) Some late game repetitiveness...mostly because point 1 and 2.
5) Cutscene are very basic...most of the story is narrated through text and still **** could be better. Maybe buget restrictions.
To sum up a good indie if you can find it at a good price.
I liked it and I hope for a sequel but with a little more options and things to do.
Flawed but fun. The main mechanic is enjoyable, for a while, but ultimately there are so many annoying flaws, the game misses greatness. While blasting baddies is satisfying, managing your squad is made challenging by the control system.
SummaryBroken Lines is a story-driven tactical RPG set in an alternate-history version of World War II. It’s a game about a group of eight soldiers who crash-land behind enemy lines. It’s up to you to lead them home while fending off the enemy and helping them deal with the horrors of war.