Like an exceptionally well-done dramatic movie or must-read book just too good to stop watching or put down, Brothers: A Tale of Two Sons has striking visuals, a strong narrative and good-enough puzzles. However, it will be most remembered for its engrossing, dramatic and emotionally charged adventure.
_уникальный опыт в управлении персонажами, понятная история рассказанная на непонятном языке, мир шокирующий своими видами, интригующее приключение, это Brothers a Tale of Two Sons, пример когда в одной игре работает всё как нужно игроку
_a unique experience in managing characters, an understandable story told in an incomprehensible language, a world shocking with its views, an intriguing adventure, this is Brothers a Tale of Two Sons, an example when everything works as the player needs in one game
Brothers: A Tale of Two Sons is such a beautiful and magical tapestry of story weaving. The minimalistic design told through imagery, ambiance and music come together to create a gem of an experience. Simply a masterpiece.
My only real complaint is that 1200 points may be a bit steep for a game that can be finished in a few sittings and has minimal replay value. Still, it’s a good start to the Summer of Arcade, and anyone looking for something different will do well to check it out.
While Brothers: A Tale of Two Sons occasionally succeeds in tugging at the heartstrings, there’s a heavy-handedness that runs through a good portion of the drama—and that’s off-putting. The unique controls take too long to get used to (considering this is only a three-hour experience), and the puzzles are simple and repetitive. The aesthetics are definitely pleasing, however.
Brothers is one of my all time favorite games. Never have I felt more strongly connected to a game's protagonists; more deeply invested in their fortunes and the consequences of our shared actions; more engaged with the narrative of a video game. I think Brothers achieves a rare and delicate balancing of the feeling of self possession; of action and control that you get from a well crafted interactive experience, in concert with the sense of directed-ness, of being an onlooker swept up in someone else's experiences such as you might feel when reading a gripping book or watching an engaging film. This surely is the gold standard for a role-playing game and there are very few others out there that truly measure up I feel. I enjoyed it so much that after I'd finished I made my own brother play it and sat through watching him play, and then we played it through a third time to find the rest of the easter eggs which were all fantastic!
I love this **** story is very touching and even the game play is good.I will give it a score of 7/10 don't think that the score is low because not many Xbox 360 games that I reviewed is not that high.I am telling you guys to go buy this game and try playing it.
Brothers is a short, but worthwhile experience. The first thing you'll notice is the different control mechanics. One never really gets use to them, and you'll be aware of how odd it is the entire play through. However, this is not necessarily a bad thing as it directly relates to the story. The mechanics are an interesting change of pace.
The story is touching and interesting, although I was expecting something a little more after all the raving positive reviews I'd read and heard of this game. Strangely, many people reported this as the best game they'd ever played, which is just silly. It is, however, an excellent experience, though short (about 3 hours). I played it in one sitting and I think that's the best way to do it. I found the length appropriate and think if it had been much longer it would have taken away from the game. This is a unique game that should be experienced.
A beautiful, timeless, epic....... A shame that it was just too damn short.
This game had many great ideas. Controls/game-play, graphic's, story. Unfortunately to put them into 3-4 hours of gaming doesn't do this game much justice.
Conclusion was predictable, really saw that happening from prior rescue. Yet flawed, because rather then making the long way home, it wanted too wrap up quickly. Leaving empty on what could have been greater
Wouldn't it have been better having more playtime, the ghost appearing more as a guide, the brothers themselves losing their way, possibly getting split up, open world, more quests..
I am confused how the owl griffon, but a spliced phoenix resurrected? I didn't like the basket ball either...
SummaryHelp guide a couple of brothers on a fairy tale journey from Swedish film director, Josef Fares and developer Starbreeze Studios. Control both brothers at the same time as you experience co-op play in single player mode. Solve puzzles, explore varied locations and fight boss battles, controlling one brother with each thumb stick.