Cardaclysm: Shards of the Four is a complex deckbuilder game with simple presentation featuring RPG elements acting like a roguelike — all wrapped in a very pretty package. While it suffers from some balancing issues and more information on the battlefield would be welcome, there was a lot attempted here with plenty accomplished. It’s pretty criminal that a game that looks this good doesn’t feel truly ready for release yet; given a few more months, Cardaclysm: Shards of the Four should absolutely shine like the diamond in the rough it is. If you’re a fan of this genre and have at least five hours to wait until the game truly blossoms, I daresay Cardaclysm: Shards of the Four might be up your alley.
I like Cardaclysm, but I don’t love it. It has you roaming around a world and fighting what are effectively turn-based Pokemon battles. You get new cards as you win these battles, and you can make cards stronger by combining any duplicates you get. It’s a cool system, and having a very hard limit on what you can use in any given battle keeps things fun as you pick up more options. However, combat just feels a bit dull sometimes. There’s definitely an element of misfortune here in that it’s in one of the strongest Review Round-Ups I’ve done too. It’s fun, but it’s not fantastic.
The flexibility in deckbuilding is a fresh angle for the genre, and Cardaclysm does scratch the itch for the collectible card games. That said, while the developers have been good about putting out patches and updates that smooth out some of the rough spots, I’m going to give it a bit of time to marinate before I return.
SummaryFace the Four Horsemen of the Apocalypse in epic card battles! Cardaclysm: Shards of the Four is a procedurally generated collectible card game mixed with action RPG elements. Collect creature and spell cards throughout your journey and unleash their power if anyone opposes you!