My hands actually hurt from gripping the Switch but I couldn’t stop, and when I finally landed on the other side of one of the many gauntlets that Celeste wears like a medal, I felt both relief and curiosity as to what it would throw at me next. It’s a rewarding experience and a game that I’m honoured to issue a perfect score.
Celeste is an exemplary amalgamation of style, mechanics and character. A devilishly brilliant action platformer with enough skill required to excite genre purists and the speed running community, while at the same time featuring a breakdown of gameplay elements to customize and cater for all audiences. While the game mechanically is great, if familiar, the art style and narrative are truly special, showing both a visual and emotional range and depth that will resonate and inspire. Celeste is the absolute peak of personal exploration and discovery on Nintendo Switch.
The best platformer I have ever played. The movement is very responsive and smooth, plus there is so much advanced tech in the game despite the basic movement only consisting of jump, dash and **** game also keeps encouraging you to keep on trying no matter how difficult the climb seems. And it DOES get ridiculously difficult as you progress. It is difficult, but it never feels unfair or unbeatable.
Definitely one of my favourite games of all time. Very responsive, easy to learn hard to master movement that gets more fun the more you play. The game is good for both beginner players and hardcore players. The DLC is one of the hardest gaming feats I’ve completed and feels fantastic to comeplete
Celeste is probably the greatest surprise in 2018 so far. Its marvelous platforming, great mechanics, lovely visuals and lovely soundtrack simply make this a must have for anyone who loves 2D platformers.
Celeste is a challenging, charming and near-to-perfection game that doesn't only play well, but also tells a poignant story and merges this with all the best qualities you can expect from a platformer.
It may take a certain type of patience to really get hooked into Celeste's laboriously challenging masochism, but it’s undeniably a well-crafted and thoughtfully designed experience that’s equally satisfying as it is unyielding.
I'm not going to talk about the story, or the control, or the art, or the music of the game. There are a few games that you don't know because they connect with you from the first moment. Video game ratings are always subjective to us, to our experiences, and even to the moment we play the games. I connected with Madeline from the first minute and I had an experience that reminds me that I still love video games.
I don't usually play platformers, but I do play some of them time to time, Celeste doesn't really impress me in any way, but I wouldn't say it's a bad game, far from it, it's not really memorable or something *really* special, but it has its qualities, in some way or the other
The controls feel really responsive, but sometimes it does its hiccups, it's extremely basic as well, all you can do is move left or right, jump, climb and dash (grounded or not), some levels take advantage of your movement options, it's simple, but if this game ever gets a sequel/spin-off I'd really want it expanded in some way.
The levels themselves tho... my god, they're too big, what the hell am I playing? A metroidvania or a platformer? It's so easy to get lost sometimes in most levels, some levels have linear sections but the spike in difficulty in these are ridiculous sometimes, and sometimes I got really focused in one part of the level that I completely forgot about the other parts of the map, basically just making the level worth revisiting for a good section of it and just that, the only real memorable levels I've found were the mirror temple (the 5th level), and The Summit (the 7th level) and just that, the other levels were chipped away as just "oh I remember this part" or stuff like that
most of my deaths (had 862 in total) were because of **** moments like those red orbs going the wrong way or hitting the wall with those **** walls, but did it feel unfair in any way? Not really, there's a difference between fun challenging platforming and **** difficult levels, due to how quick you die and how close you respawn to where you messed up (sometimes), it felt like a fair trade-off for me, but the difficulty of the platforming just discourages me to go for the optional collectibles, because that's where the more difficult platforming is.
The characters aren't really something too memorable but I can see that they made them stand out in someway, one character is optimistic while the other is pessimistic, one is stubborn/confident while the other one is the opposite of that, some of the dialogue I found entertaining while others i found... "Why the **** did you even do that to begin with??"
I think the game started to feel a bit more interesting at the end of it, something that I don't really quite like in some games because it just feels like they put more attention to the end of the game but the rest was untouched/unpolished, and when the game was over, I was like: "That's it?"
I like the immersive music/sound effects, it makes the game a little bit more charming.
The amalgamation of these things make this game have some sort of charm to it, for me, it's nothing really that special, and I wouldn't see myself playing it again sometime soon, is it a bad game? far from it, is it an amazing game also? Also far from it, it's nothing that can't be replicated/rivaled anytime soon, overall, it's a fine game, but not something I would revisit, like some other games like Terraria or Sonic Mania.
A very overrated game with nothing too special. The great feature is the soundtrack, which is really good, but the rest of the game is just like any other indie shovelware. It would deserve a 6, maybe a 7, but I gave it a 4 because the saddest thing is that the game is hyped by the specialized media just because the political views and connections of the author, which is a very disgusting fact.