Cloudpunk is obviously a game made with great love and care. It shines through the visuals, the soundtrack, the city, and most especially the characters. Huxley, Camus, and Ben are easily some of the characters in any video game yet released in 2020. The gameplay is not particularly deep but it is solid and enjoyable in its relaxing way. While Cloudpunk does have a few minor faults (mainly the camera), none of them detract away from what is otherwise a wonderful experience. Get your multipass ready, it’s time to go for a ride.
It does however feature the most wonderfully realised sci-fi city I’ve ever had the pleasure to fly around, and goddamn, it’s the first flying car game I’ve ever played, and I can’t believe the stunning lack of flying car games in the gaming market. I hope this starts an incredible new genre. It’s got a fun cyber storyline, great lore, a few good lead characters that will keep you entertained, and a lush soundtrack to rival the best in the business.
Bence cyberpunk dünyasını pixelart grafiklerle bu kadar başarılı yapabilen istenildiğinde TPS istenildiğinde FPS oynanabilen ve Türkçe dil desteği ile birlikte Türkiyedeki oyuncularıda düşünen RPG öğelerini çok güzel işlemiş bir oyun DLC paketide bir o kadar güzel bir oyun.
Kesinlikle tavsiye ederim.
Cloudpunk is a beautiful cyberpunk adventure when it comes to exploring the city and knowing every little story among its neighborhoods and sky roads. It is a shame that some of its gameplay mechanics are not funny or coherent. Ultimately, the game is worth it for the lore, the characters and the story that will motivate us to play until the end.
Cloudpunk is a game with a single core strength so powerful it alone is sufficient to make it an easy game to recommend. Thanks to the rare beauty and rich atmosphere of its voxel-driven cityscape, Cloudpunk is a constant joy to explore. Whether soaring through the neon-plastered clouds or darting across vertiginous walkways dangling a hundred storeys in the air, the desire remains to keep pushing forward because the next view might be even better. And it usually is. It's not a straightforward case of style over substance, because in Rania and in much of the story there's no lack of substance, but it can feel that way when the style is so disproportionately stellar.
The game had a great potential. But...
- Nice Minecraft design.
- Several "layers" of the city.
- Character design is promising.
- Neat wrapped-up story.
- The city is actually VERY empty. Yes, you walk around but most of the locations contain junk (that you need) or punched cards (quest). That's it. Can't access many locations or talk to people. Which makes the feeling of the gameplay limited.
- The story could be more engaging. When I played, it didn't feel I make a decision about people in the city or something like that. Partially, the problem is the empty city.
- Could be more characters, more decisions, more upgrades, more locations to buy, etc. The game tries to be open world AND B-hunter (1999) at the same time. But fails to be both being rather a visual novel.
Неплохой симулятор -адвенчура в стиле киберпанк.
Никакой стрельбы, драк, погонь (ну почти никаких). Летаем, выполняем заказы, зарабатываем деньги, улучшаем ХОВА, покупаем предметы в квартиру, пьем кофе и едим суши, разговариваем с псом-помощником, исследуем город, берем квесты у разных персонажей и ведем длинные разговоры с клиентами. И даже несмотря на кажущуюся медиативность процесса, игра иногда подкидывает необычные повороты сюжета и даже заставляет нервничать.
+ Приятная главная героиня
+ Красивые панорамы киберпанк-города с кучей неона, летающих машин и пятисотэтажными домами
+ Интересные истории персонажей
+ Открытый для исследования город - лети куда хочешь!
+ Некоторые квесты имеют разные варианты решения и ставят перед моральным выбором.
- Стилизованная пиксельная графика - выглядит неплохо, но не всем может зайти. Меня сначала раздражала, потом привык.
- Иногда разговоров СЛИШКОМ МНОГО, а большинство из них нельзя пропустить. И повлиять на ход диалога никак нельзя.
If I had to think of one word to describe this game: stiff.
The driving is clunky and stiff. The parts where you're walking around on foot are stiff, plus they feel like they go on forever because of how far you have to walk and how little you're actually doing at each location. All the dialogue with just about every character is stiff and uninteresting. I'm not sure why the soundtrack is available for purchase, because as far as I could tell, there wasn't much of a soundtrack at all. What few songs I actually noticed were mostly diegetic (like some music coming from inside a club I happened to walk past). after listening to the songs on their own while not playing the game, I couldn't help but think they all sounded like "generic atmospheric sci-fi tracks." They were all forgettable and, you guessed it, stiff. But the stiffest thing about this overwhelmingly stiff game was the voice acting. Good God, the voice acting is terrible. The main character of this game sounds more robotic than the actual robots she interacts with. Not even joking. Rania's voice wasn't the absolute worst in the game, but it was still painfully bad, especially considering the player has to hear her voice the most often.
To give some credit where it's due, I have to give a bit of praise to the game's visuals. After all, the visuals are what got me interested in this game in the first place. The massive, dark city in the sky is lit by the absolute surplus of neon lights which are plastered all over almost every building in the game. There's always rain pouring down from above and splashing onto the ground you walk on. The atmosphere created by the fantastic art style is oppressive, yet inviting. As someone who loves Cyberpunk settings in video games, this is the one thing the devs got right, and it shows.
Unfortunately, good visuals alone don't redeem this game and I can't recommend buying it. It's a shame too. I was really excited for this game.
Cloudpunk no es mal juego, pero si es un juego que es fácil equivocarse con lo que te esperas. Por la descripción "recoger paquetes y entregarlos", yo imaginaba algo del estilo de Crazy Taxi con coches voladores y una trama ciberpunk, y nada más lejos de la realidad. Cloudpunk se parece más a un walking simulator pero en coche volador, donde vas de un lado a otro con calma, cogiendo coleccionables y escuchando la historia que te van contando. Ocasionalmente tomas alguna decisión y en 3 ocasiones tienes una misión cronometrada, pero ya está.
Gráficamente, entiendo que el recurso a esta estética es una apuesta a la hora de gestionar los recursos que un estudio pequeño tiene... pero personalmente, no me ha gustado nada. Nunca me gustó la estética a base de cubos. El sonido cumple bien, con una banda sonora que recuerda de aquella manera a Vangelis en Blade Runner (aunque obviamente no al nivel); los doblajes de los actores, por su lado, tienen un nivel muy irregular, algunos lo hacen muy bien, otros no.
El resultado de todo ello es un juego que, si bien no es malo si buscas lo que es, a mi me ha aburrido, especialmente en el último tercio. Un 4.
SummaryYour name is Rania. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. No delivery job is too dangerous, and no one is faster than ...