I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.
Control is the pinnacle of Remedy games indeed: thanks to its exceptional art design, solid gameplay and great storytelling, Sam Lake's latest work showed itself to be a truly unforgettable experience.
One of the best games I have ever played, in my 18 years of gaming. The graphics are superb, the gameplay is riveting, and the sheer variety of abilities, strategies and weaponry available to you, is unique, another amazing entry by Remedy games
The writing, direction, and performances are consistently brilliant. This is Remedy at the peak of its game. Control feels like a company rediscovering itself, waking from a long slumber. Remedy’s legs work as intended once more, the vestiges of sleep paralysis a distant memory.
Control is a true Remedy experience, with some nervous and satisfying action, fantastic story and narrative elements, and stimulating exploration... And that very weird touch that makes it unique. And very good.
The sometimes intense combat, immediately noticeable upgrade options and the occasionally well-executed mindf.cks save Control from a bare 60/100. But almost every brilliant idea is tackled by an unbalanced execution.
Thanks to poor “bigger is better” design choices, technical gaffes, obtuse exploration, a bromidic narrative, and zero atmosphere, Control is soul-crushingly disappointing, and a mere shadow of the studio's far superior Alan Wake.
This is a good game, I had fun, hard to put it down, but a bit overrated by the "experts".
Good - Fun shooter, telekinesis is cool, the building is amazing! Story is interesting, puzzles were creative and challenging.
Not so good - Enemies are bland, all look like that old plastic army-man set with the green guys, you know the one? Characters are woke (all white men are evil or perverts etc. all heroes are women or non-white) The map ****, BAD... Bosses could be much better, mostly just those little green men souped-up.
Control is supposedly made by Remedy, the makers of Alan Wake, hence why I picked this title up. It’s supposed to be a story-strong game that can stand on its own but also pulls all Remedy titles into one universe. However, this is not the case. Control plays more like a tech demo, of which it does very well, in its physics and lighting department. Though this does have a drawback on the PS4, with terrible framerates and freezing as the game tries to keep up, even after the patches! And then there is hardly a story to be found in comparison to Remedy’s other titles. I really wanted to like this game, after all it was trying to pull all the Remedy games into one universe, but I think in doing that it lost track of itself. At the end of the day, what makes Control Control? What will I remember in the long run, what will make me come back to this game years down the road? Answer nothing except perhaps watching the videos of the AWE DLC.
This is a game that never should have been a full game. Its story is too thin, it would have been better off as an expansion or something that was no more than perhaps 6 hours. At least then it would have been concise and it wouldn’t be filled with ridiculous fetch quests and empty open world. I mean come on you become Director, head of the entire Bureau, and your underlings have you collect mold samples. Seriously? Also, should have been an expansion because this game simply can’t stand on its own. It pulls too much of Alan Wake and even Max Payne into its story, which is the point of the game, but if you’ve never played those games you’d be at a complete loss as to what it’s talking about.
You have to play past the first two chapters to finally start getting into some meat of the story and have yourself wanting to know more. But you’re in for a shock of disappointment. Every moment as you progress through the story you’re hoping for that moment where story and explanation starts happening but with every new cutscene you’ll feel your dread rising as you realize the characters know what’s going on but not you. The main character, Jesse had some terrible event happen to her as a child in her hometown of Ordinary. You want to know what happened there and why? So do I, because you’ll never receive a satisfactory answer.
By the end of the game, I understood where the Hiss came from and how this event came to be but it just wasn’t that great. It should have been explained over time, teasing little bits and pieces making you want to get to the bottom of the mystery. And how is the biggest explanation in the game a 5 minute monologue where you actually have to stop and stand next to the character because it’s not a cutscene?! And players could totally blow past it without even knowing because it’s during a really monotonous portion of the last level where you’re desperate to get it over with!
Gameplay-wise: It has difficulty spikes, ranging from a simple cake-walk to heading into another room and finding the combat impossible, dying four times in a row against the same boss, with a horrendous checkpoint system that has you traversing across a good portion of the map to get back to the battle. It’s so bad to the point that an assist mode was patched into the game later on with reduced damage and invincibility, just to make you want to throw the controller through the tv a little less. This can plainly be seen in the achievement percentages when only 16% of people finished this game! The enemies themselves are just copy/paste, once they’re all introduced they either shoot at you or throw objects at you, with bosses sprinkled in between, it’s not different enough to make memorable combat using tactics. There’s a skill tree and weapon mods, which shouldn’t even exist. The skills don’t add to helping you get through the game and by the end of the game, you’ll be drowning in weapon mods and not giving most of them a second glance before turning them into upgrade points.
As someone who managed to get a platinum trophy (and not going way out of the way to do so), I found 323 collectibles throughout the game and that wasn’t even all of them!! I spent hours reading things that should have been put in the game to explain what the heck was happening. Collectibles are supposed to be something that adds to the game but ultimately, doesn’t matter if you miss them, however in Control, you range from if you don’t pick these up you’ll be even more lost or why the heck do these exist because who cares what office drama is happening?
Don’t bother picking this title up, it’s not a game and it’s just plain not good. This game clearly exists only to push the Alan Wake story forward, mostly on the monetary level; they wanted to make some quick money to begin the AW sequel. Your best option? Watch someone’s videos on YouTube of the AWE DLC Alan Wake moments, as will probably play a factor into the upcoming Alan Wake 2.
The puzzles in this game are incredibly dense. You will never figure them out without using a guide. Solutions dont feel organic. You will walk away from this game wondering how anyone was supposed to figure that out. Beyond that the story is convulted and pretentious. (Even for a kojima fan). The destruction and special effects is top notch . Unfortunately not enough to redeem this game for me.
SummaryAfter a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control in this supernatural 3rd person action-adventure from Remedy Entertainment and 505 Games