Every bit the game that Trigger Happy Havoc was, only more refined and paired with a fresh story and features in a longer (but more enjoyable) package. I honestly couldn’t have hoped for a better sequel, and have no idea how Spike Chunsoft is going to top this in Danganronpa 3.
If you even remotely enjoy great stories and narratives, Danganronpa 2: Goodbye Despair is an absolute must-buy. The final segment in particular is magical.
My favourite Danganronpa game. I liked the characters of this one the most, because of the cutscenes and memorable personalities of each one of them, especially Nagito. From the opening of the game to the end, you are engaged and want to find more about the characters and what is the identity of each killer. I enjoyed the new trial mechanics which add some epicness to the game.
Bizarre mystery-thriller that can’t quite capture the essence of the excellent predecessor. Still this is a very entertaining Vita game you shouldn’t pass up.
Building off Super Danganronpa: Trigger Happy Havoc's absurdist murder mystery base, Danganronpa 2 marries the series' strong crime-solving mechanics with a bizarre, hilarious dayglo nightmare well beyond the craziness of the original.
Danganronpa 2 tells a great story that’s worthy of your time. The characters will keep you invested as you wait for the next death. Monokuma continues as a great lead villain, and the new cast may feel familiar, but offer plenty of new tales to discover.
I’m sure plenty of fans will find this to be the perfect complement to Trigger Happy Havoc, but in my opinion, that was a game that is at its best as a single, self-contained experience. No sequel needed.
We were hoping for some really big new things in this new DanganRonpa after the disaster of the former episode. Nope. The game mechanics haven't changed a bit. The story and the deliberation phases are quite interesting but it's still the sleep-inducing game we've known since last year.
Now, I know me giving this game a 10 may seem like I'm overdoing how good it is, but honestly, I really don't think I would be. From the most basic perspective, it is a direct upgrade to Danganronpa 1, with a cast similar in quality to 1, but overall better interactions and character development. The game's large increase in difficulty can also be very fun to those who want a challenge, as even on the hardest difficulty, the game does not seem unfair most of the time. Also, it's a lot easier to get attached to characters in Danganronpa 2 compared to the first game, because of how much development some characters get, making how they end up much more impactful than the first game.
Overall, this is probably my favorite video game of all time, It's challenging, emotional, and still able to be humorous at times. The only real thing I can criticize about it are the, for lack of a better term, Degenerate portions of the game, but they can be looked past, because of just how great the rest of the game is, and how short those sections last.
The sequel has the strengths of the first game and makes some improvements. It is a visual novel videogame which is a mixture of detective game aka murder mystery investigation and daily school life. Like in the prequel the game shines with the well written story and characters atop the interesting cases that are intense. Some describe this as mixture of “Ace Attorney” and “Zero Escape”. It starts at the Hope Academy with a new class of 16 students on their first day. The game is starts in the famous (fictional) Hopes Peak Academy school. It is the most prestige school that exists and studying there grants you great recognition and opens all doors. But there is a catch. They do not take anyone and the only way to get invited is to have an ultimate talent and get scouted. Be it sports, science, writing or something else you need to be a prodigy. There is one exception as there is a lottery for one Ultimate Lucky student which is randomly chosen out of normal students. However something strange happens as the whole new class is immediately transferred to a beautiful tropical island by a strange bunny looking mascot robot named Usami. Things get worse when another robot mascot named Monokuma appears (Players of the prequel will say uh oh here;-). They are now trapped and the only way to escape is killing a fellow student. But this is not battle royal as you have to get away with the murder undetected and there are rules that are enforced. After a dead body is found all students investigate the crime scene and after some time passes there is a class trial where the evidence is analysed and the culprit is decided by mayor vote. If they get the right person the culprit is executed. If the majority is wrong everyone except the culprit is executed. This is the setting of the game. I can copy my lines for the prequel: I especially like the writing. Everyone is caught between hope and despair while you do not know who you can trust. The story has great twists and uses the characters excellent. Everyone is unique has their own motivations and values. I could understand everyone and they avoided the traps of making anyone one dimensional. Also the voice actors are great and near perfectly chosen. The gameplay is like I said a visual novel and less a true videogame. spending time with fellow students and investigate murder cases when those happen. For the cases you collect evidence called truth bullets you use in class trials to fire at arguments (Visual system for discussions), present them and have some mini games. Those trials are intense and a highlight as the truth comes slowly out. Also Monokuma is a sadist that enjoys making your life more miserable. Maybe you will find out the truth behind everything. They improved the gameplay and trial mini games. Most improvements are really good anfd there is also a Tamagotchi like minigame. The graphics are dividing. I find them nice but they are 2,5 dimensional and look like the scenery books for children that unfold by opening it. The soundtrack is fantastic and enhances the atmosphere. Like I said the voice actors are fantastic. Overall this is like the prequel one of the best Vita games and I fully recommend it. It succeeds in creating emotional moments, has strong characters I care for and intense class trials. An easy 10/10.
A sequel that not only succeeds in surpassing the first game, but also makes you love it even more.
Powerful story, amazing characters, great music, mind-blowing plot twists, improved gameplay... This game has it all.
An insane finale doesn’t make up for the painful amount of filler. The trials are always great, but getting to them is frustrating. If someone sees a gun on the ground, you have to click through 30 lines of "Huh? Is that? Wha? What’s he looking at? I don’t ****?" before someone says "It’s a gun on the ground."
The characters are just as memorable as the ones from the first game, but the pacing is absolutely brutal. Still glad I played it, though.
The fact that this game is given a 10 by anybody is a sign that humanity is F'd and deserves to go extinct. Bad writing, one dimensional vomit inducing characters, lazy art. Every 5 minutes of game time is 10 seconds of dialogue repeated ad nauseum.
SummaryJabberwock Island was, at one time, a popular tourist haunt. This now populated island remains oddly pristine. You and your classmates at the elite Hope's Peak Academy have been brought to this island by your cute teacher for a “lovey-dovey, heart-throbbing school trip.” Everyone seems to be having fun in the sun...until Monokuma returns...