Once again, the Horsemen offer us a masterpiece. Darksiders III, even with all the fear and skepticism behind the game, has managed to become a superb hack ‘n’ slash. The personal journey of Fury against the Seven Deadly Sins is simply amazing, and everything is set towards the future for Strife to come and end this awesome epic.
Although Darksiders 3 is not a masterpiece like its predecessor, Gunfire Games have managed to create an almost fun and sometimes tough action-adventure game with reduced resources and well-sanctioned gameplay.
If Darksiders III spent a bit longer in development then it would have been almost on par with the previous games in the series. Its action is intense and the characters are phenomenal but the amount of glitches is definitely hard to ignore.
When viewed against the other two games in the series, Darksiders III is a disappointment. While I feel the gameplay is harder than it needs to be, I’m more concerned that the product seems half-broken in a lot of places. This is an upsetting follow-up to a great series and it deserves better.
The game is a nightmare to play through, with an unlikable protagonist, a chugging frame rate, and a mountain of bugs. It’s completely and utterly broken, but even when it works (which is almost never), it amounts to nothing more than a below average hack-and-slash with some decent puzzles.
Its a solid title, not nearly as bad as some suggest. ITs got a decent story and fun combat that clicks when you click with it. The camera can be a bit wonky, as well as some of the platforming.
The only other critique I have is with the overall level design. It doesn't match with the level of awesome character models. The evirons in contrast are much more samey and just not as well fleshed out.
Darksiders 3 is an interesting mishmash of gameplay design choices that never quite coalesces into something great, but is fundamentally dragged down by a terribly mediocre story that is defined by awfully conceived characters and woefully written dialogue. It's a shame then, because the combat is relatively engaging despite some clunky design flaws.
Darksiders franchise suffers hardly from an identity crisis. It really dont know what it wants to be. Now it wants to copy souls like success, without knowing what made it successful in the first place. There is not much freedom of criativity in the combat or in customization, there are no builds in this. The game is super linear. Fury is super annoying. But there are some good things, it has good boss design, areas and enemies are actually creative. Overall, its clear that the reason for this is the low budget the game received. And unfortunately the game didnt sold well, now the hope for an ending for the franchis dont looks like its coming soon
SummaryReturn to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most unpredictable and enigmatic of the Four Horsemen, FURY must succeed where many have failed - to bring balance to the forces that now ravage Earth....