Death Stranding is creating a new game genre and therefore paves its own path towards more interactive experiences. It is a brave work thanks to its novelty, which fortunately is not a bragging right for its creators, as it may have seemed, but an exceptional title that will reward the brave who play it. [Issue#299]
In the end, Death Stranding’s biggest mystery isn’t any of the elements we’ve had teased in three-plus years of trailers—it’s what people are going to think of it. Even from a man known for making love-them-or-hate-them projects, this may end up being one of the most divisive games ever created. For me, it was an experience that I can truly say was unlike any other I remember. And, if nothing else, Death Stranding makes me respect Hideo Kojima for convincing Sony to invest millions into a game that’s about a man delivering packages to holograms.
Mind blowing. Got little dragged in beginning as there was lot of information dump. Once you get through that, ending was amazingly worth the pain and patience. Man the story, I love sci-fi stories. This was one amazing ride for me, I am seeing the world while walking out and when it rains. This game really connected for me and gives lot more on re-playing the game. Thanks for the efforts.
This game is a masterpiece. The best game I have ever experienced. You can be immersed in the beauty of the nature of this game and its masterpiece story for hours. If you have an introverted personality and you like to play a quality game, definitely buy this.
Death Stranding might not be for everyone, but Hideo Kojima delivers here a unique universe, where you sometimes feel like you’re one with the game. I love: the BB cries that induce a visceral reaction in me, the music, the gorgeous scenery and the fact that Kojima gives enough room to the story. I hate: Kojima’s lucubrations and the dubious product placement.
Death Stranding is one of those epic games where you reach the ending after many, many hours and you have the sense that you played something unique, fresh and a game that could be a comparative point for other games to come. Kojima reaffirms our acknowledgment for his talent of creating engrossing worlds, both in terms of lore and visuals, with well-designed gameplay. What drags it down from a higher grade is its overreliance in, basically, one quest type and the utterly derivative action sequences (thankfully not many of them).
We will all remember Death Stranding, the game that was brave enough to oppose the norm. But in the end, it falls a victim to its high ambition as it struggles plenty due to numerous pivotal decisions in storytelling and gameplay.
Didn´t finish it, (played about 10 hours). it wasn´t what I expected it to be. The dialogue and cutscenes are too drawn out, feels like they weren´t edited. The gameplay is good when delivering packages (the part I liked the most), but stealthing around enemies and running from mules is very annoying and kind of out of place (only gameplay wise, story wise they fit). Wished the game was just about making deliveries and traversing the terrain. It wasn´t bad, just not what I wanted. Certainly not deserving of the 0/10 idiots who didn´t play it are giving it because some youtuber said do and because the game dared to not be about shooting dudes.
SummaryBesieged by death's tide at every turn Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the stranded remnants of the future in his hands, Sam embarks on a journey to reunite the shattered world one step at a time. What is the mystery of the Death Stranding? What will Sam discover on the road ahead? A ge...