Death Stranding is creating a new game genre and therefore paves its own path towards more interactive experiences. It is a brave work thanks to its novelty, which fortunately is not a bragging right for its creators, as it may have seemed, but an exceptional title that will reward the brave who play it. [Issue#299]
In the end, Death Stranding’s biggest mystery isn’t any of the elements we’ve had teased in three-plus years of trailers—it’s what people are going to think of it. Even from a man known for making love-them-or-hate-them projects, this may end up being one of the most divisive games ever created. For me, it was an experience that I can truly say was unlike any other I remember. And, if nothing else, Death Stranding makes me respect Hideo Kojima for convincing Sony to invest millions into a game that’s about a man delivering packages to holograms.
First, do not believe the negative comments about this being a walking simulator. It might feel that way at first, but if you get past the introduction and early game, there is much more to the game. You are frequently presented with new challenges and there are boss fights. You will gain new tools to overcome these challenges and even fight back. You can set up routes to help other porters get by and once you connect a zone, you can use the things other players set up to traverse terrain. The key, though, is you have to take your time and these features will unfold as you go.
Death Stranding might not be for everyone, but Hideo Kojima delivers here a unique universe, where you sometimes feel like you’re one with the game. I love: the BB cries that induce a visceral reaction in me, the music, the gorgeous scenery and the fact that Kojima gives enough room to the story. I hate: Kojima’s lucubrations and the dubious product placement.
Death Stranding is one of those epic games where you reach the ending after many, many hours and you have the sense that you played something unique, fresh and a game that could be a comparative point for other games to come. Kojima reaffirms our acknowledgment for his talent of creating engrossing worlds, both in terms of lore and visuals, with well-designed gameplay. What drags it down from a higher grade is its overreliance in, basically, one quest type and the utterly derivative action sequences (thankfully not many of them).
We will all remember Death Stranding, the game that was brave enough to oppose the norm. But in the end, it falls a victim to its high ambition as it struggles plenty due to numerous pivotal decisions in storytelling and gameplay.
Its a very interesting game, definetly not everyone will enjoy, some parts of the game are straight up boring, and maybe if the game was a little bit short, that experience of hiking trough the mountains would feel more memorable and special in my opinion, but i still think it is a good game and i also appreciate kojima for trying something new.
90% of the game is working as a porter, walking and driving around some barren post-apocalyptic land. 4% of the game is looking at your map & inventory. 4% of the game is some crazy story made up by someone out of their mind on drugs. 2% other. Another game where someone took the worst parts of Mass Effect and decided to make a whole game out of it. Another game where you're doing work. Is someone going to pay me to work?
SummaryBesieged by death's tide at every turn Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the stranded remnants of the future in his hands, Sam embarks on a journey to reunite the shattered world one step at a time. What is the mystery of the Death Stranding? What will Sam discover on the road ahead? A ge...