Videogame worlds are rarely this rich and addictive. No matter your pleasure - story-based campaigning, co-op comradeship, or adversarial annihilation - Destiny delivers on all fronts. Frighteningly, this really does have the framework of a 10 year obsession. [Nov 2014, p.68]
The basics are superb, visuals gorgeous and potential enormous - while there wasn't a huge amount of content at launch, we've already seen the world improve, and that's just going to keep on happening. [Issue#249, p.52]
excellent jeu en tout point graphiquement et techniquement impeccable gamplay plaisant ost et doublage de qualité bonne durée de vie et scénario intéressant
Destiny, isn’t just set in space, it an allegory of space. It is beautiful and fascinating, but oh so cold and immense, and the past engulfs everything.
If you go into it knowing what you have today and that in the future something might - or might not change - then you’ll be left with an enjoyable and long-lasting experience. If you expect the future that might be now - if you have bought into Bungie and Activision’s chatter as being the day one solution, well, with that your joy will be muted.
Destiny isn’t a bad game, by any means. If you like sci-fi shooters, you’ll get a good 20 hours of enjoyment out of this. But that’s really all it is; a fun, forgettable shooter that plays it safe and sticks to what’s been proven, with nothing to really set it apart from it’s peers.
*Destiny* is a first-person shooter that introduced the concept of a “shared world shooter,” blending RPG and MMO elements with traditional shooter mechanics. Set in a dystopian future where humanity fights for survival under the protection of the mysterious Traveler, *Destiny* takes players across a series of breathtaking planets and environments, each with its own story and unique **** gameplay is one of the game’s strengths: controls are smooth and responsive, weapons feel satisfying, and the three classes—Titan, Hunter, and Warlock—provide a well-rounded mix of playstyles. While the main campaign is engaging, it has faced criticism for fragmented storytelling and a lack of depth, leaving much of the lore for players to uncover through external **** true core of *Destiny* lies in its endgame, with activities like raids and Nightfall strikes offering intense challenges that require strong player coordination, creating an extremely rewarding experience. Raids, in particular, have been praised for their intricate design and difficulty, delivering content that few games in the genre can match. Additionally, the PvP mode, known as the Crucible, adds variety with competitive modes that reward both skill and strategy.Visually, *Destiny* is impressive, featuring well-crafted environments and a powerful, evocative atmosphere. The soundtrack and sound design are top-tier, with orchestral tracks that enhance the experience and deepen the **** essence, *Destiny* offers a rich, action-packed journey that successfully combines shooter precision with cooperative and competitive multiplayer elements, creating a memorable experience in the shared world shooter genre.
Repetitive, dull, and hollow are words that I would use to describe Destiny. It's sad, because there is excellent art design, music, and great gun play to be found.
SummarySet in the remote future, Destiny thrusts players into the roles of Guardians of the last city on Earth, who traverse the ancient ruins of our solar system from the red dunes of Mars to the exotic jungles of Venus. Able to wield immense power, players battle humanity’s enemies and must reclaim that which was lost during the collapse of m...