Quantic Dream surpasses everything it has done before with Detroit: Become Human. A huge script allows for a thrilling story to have multiple layers that, at the same time, deal with topics such as slavery, the human condition or the concept of identity. A real masterpiece of the genre.
Detroit: Become Human is a testament to how far the genre of interactive narrative storytelling has come and, at the same time, how much further it can go. While it might still suffer from some annoying QTE moments and a few narrative speedbumps, it delivers on promises that many other games in this genre make yet fail to keep, especially in how the choices you make can lead to very different experiences down the line.
Though I wish its story had been handled with a softer touch, especially considering the subtlety that can be conveyed through its tech and performances, its well-written and acted central trio were vital enough to me that I found myself feeling genuine distress when they were in danger and a sense of victory when they triumphed. Most importantly, Detroit offers a multitude of transparent branching paths that entice further playthroughs, and choices have a permanence that raise the stakes throughout.
Detroit is well worth playing, but it struggles to strike the right balance between giving you freedom of choice and reminding you that it's all a game in the end. Cage and Quantic Dream are getting closer to nailing this style of game, but it's obvious that there's still room to grow.
Detroit: Become Human wants to move you. It wants to elicit an emotional response through its story. The thing is, it really doesn't. The flowchart is a nice inclusion and adds some variance, but when the narrative is as cringey and ham-fisted as it is you won't want to play through it multiple times.
I heard a lot about this game, but it really disappointed me. Yeah, i really liked the way they showed us the future, i get the resemblance and it's awesome. I find it a bad practice to divide the script into three lines cuz it's really hard to make all of them decent and that's exactly what happened in this game. I liked Connor and Hank line, but other two are dull.
My quest to find a choices matter game where choices actually matter brought me to Detroit, a game adored by gamers precisely for that reason, and for its so-called excellent story.
I will give it this, choices actually do matter. The flowcharts in this game are wonderful, and the amount of different ways the story can play out is very impressive. Good job!
Gaming as a medium has so far been absolutely pathetic in telling engaging stories that also maturely deal with themes. The themes here should be deeply scientific or philosophical. The game does not touch on either of them. Robots just become human in the most naive and straight forward way possible. Its not a deep game by any stretch of the imagination. And even outside of that, the plot kind of breaks down in the second half.
The gameplay is very mediocre. So yes, its a choices matter game where choices actually matter, but thats all it really has to offer.
SummaryInspired by the short called “Kara”, Detroit is a neo-noir thriller set in the near-future city of Detroit. Androids, who look exactly like human beings, have replaced humans in most tasks: they are workers, babysitters, gardeners, nurses, teachers, clerks. The story of Detroit starts with an unexplained incident that begins to affect th...