Games this thoughtfully crafted don't happen very often, and the care that Blizzard has taken with Diablo 3 shows in every facet of its design and execution. It might not be perfect, but after 45 hours, I'm not sure where it missteps, and after 45 hours, I feel like I've only scratched the surface of what it has to offer. Diablo 3 is almost evil in how high a bar it's set for every PC action RPG to follow, and I wouldn't be surprised to see that bar remain for a very long time.
Simply put, Diablo III is a ton of fun. With five character classes, three unlockable difficulty levels and the Blizzard statement that 70% of the loot isn't available in Normal, there is tons of replay value. Anything bad I could say about the game is, in the end, a minor complaint, and none of it got in the way of my enjoyment. It lives up to the series pedigree and is the best game of its kind. If you like this style of game you should absolutely be playing it, and if you're new to the genre it's a great place to start.
Unfortunately the majority of negative reviews are ancient and about poor server performance and issues that have been fixed long ago.
The game right now still have a fun and exciting story, the gameplay is extremely fun and rewarding. Although I would admit the power creep has been excessive the past 2 years, it's still a very fun game to play.
The bottom line is, if you want to play an action-RPG that is easy to get into, rewards skillful play in higher difficulty levels, and lets you easily play with your friends, Diablo III is a game that you absolutely cannot miss. But its narrow design makes it a game that I can't recommend without caveat for those who prefer single player experiences.
Fans asked for Diablo, Blizzard delivered. Diablo III isn't the amazing evolution of the hack 'n' slash genre everyone was expecting, but it's still an incredibly good game that will challenge you like no other if you decide to deeply explore everything it has to offer. Diablo is back, say goodbye to your social life.
The basic concept is still there, an action packed RPG-light with a very real focus on fat loot. Compared to its predecessors, Diablo III has been streamlined to appeal to a modern day audience and has lost some if its customization in the process, but the different characters are diverse enough to satisfy most play styles. Some design choices – like obligatory connection to an overloaded and unstable Battle.net together with sometimes far between checkpoints and non-persistent game areas – may be in question but the overall experience is as solid as ever. Be prepared to invest some time to get access to the real goodies since playing on normal difficulty setting is not enough to get you the full monty.
There is absolutely no denying that Diablo III continues to maintain the high artistic standards that it has kept over the years. But the dumbed character and inventory systems, coupled to the ridiculous always-on connection and the breathtaking arrogance of the"you'll play how we tell you to play" attitude makes playing this title a damned shame instead of a hell of a good time.
Diablo 3 is one of my favorite games. It’s not perfect, but it’s pretty close. If only blizzard actually used Diablo 3 in the making of Diablo 4, then Diablo 4 wouldn’t be the dumpster fire it is today
Holy heck that AH on release.
Always online because reasons, unless console haha apparently. So don't play HC. No, just don't do it. I'm serious. Don't bother.
No internet connection is 100% and certainly not the average one.
It's a great game but once you've done a few seasons and hunted some treasure goblins (great game mechanic addition) and run a Set Dungeon (also good concept) then it's mostly over.
The journey and finding something important is the main selling point. Then you figure out a season mechanic and now you have an inventory filled with loot and no desire to sort through it to find whatever that's just not fun.
Nor is it fun to be bothered by notifications every few minutes while leveling. New rune new skill new this new that come on.
Enabling teleport from literally anywhere to any zone just makes the world seem small, on-demand, and menu driven.
No use for grey or white or blue items.
"Rare" items are literally the most common item type in the game not joking.
No more Cruel prefix.
No more ethereal socket items.
So many things cluttering the game world and the UI that you can't get rid of. Asterisks over people's heads in the hub towns.
Advertising in the launcher. Advertising in the start game screen.
Oh ffs no way to stop the follower from saying the same tired old voice line in town while I'm standing there trying to figure out loot. Keep that Ctrl+S shortcut handy.
Incentive to play on fast-clear very easy difficulty b/c you will run into dramatic difficulty spikes and the screen just explodes in explosions and dying monsters that you don't even bother looking at.
It was fun and good but it's not really fun anymore. Except HC but right there's the no-offline-mode problem.
Cute for a weekend when a new season comes out, but they didn't even try to match the basic end game systems PoE has so there's not much to do after you finish a character. I'm not gonna grind forever for perfect rolls on my gear since they're just 1s and 0s in a game.
what's the point of reviewing this game in the tail-end of 2023? well, just to add my voice to the choir after what seems to be another lesson not learned by Blizzard.
When this game came out, I was excited! I loved D1 & D2. they were iconic and impactful in their day and then comes along D3 which changes the feel and style of the game to some kind of cartoon.
I loved the cinematics; Blizzard seems to have nailed those down to perfection. the story was a bit weak and not very interesting but hey... it's Diablo. that wasn't the strong suit anyway though it would've been nice to get something more out of this game aside from the lottery hook & sinker.
there's no one glaring reason why Diablo 3 isn't as popular or good as D2 or even remembered as D1. it's a combination of poor decisions and ignoring players.
As a hardcore player I was very dismayed at launch and didn't actually finish or play the game for more than a day at launch due to the numerous issues plaguing it. the always online BS especially.
I have dipped my toes in from time until a few months after launch when I started playing more and have since sunk a lot of hours into it. but as any HC player my Hall of fallen heroes is filled more by HC characters dying to server issues and game balancing issues than any 'real' death and in my opinion this very big issue for HC was never fixed.
Apart from that, it's very clear they didn't think about post campaign gameplay as there is none. you just do the same things over and over. without going into the details and why their additions to the game didn't really work just know you'll essentially be doing the same thing, exact same, over and over. combat is mostly unchanged from previous titles and it's all about the numbers and little else.
sadly, by this time at 2023 we know Blizzard learned nothing.
SummaryDiablo III picks up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a ...