Diablo Immortal is an absolutely stunning experience, even on mobile. The game is really easy to pick up, even for people new to the Diablo series. Gameplay is smooth and impactful and the voiceover work is top tier. Aside from hating the ‘grind’, this is my new favorite MMO experience!
Diablo Immortal is a ton of fun. A five minute session can soon turn into an hour or more, with constant gratification keeping you hooked for a number of hours. The end game may turn prohibitively expensive for the perfectionist player but for everyone else, simply enjoy the experience in the meantime.
When Blizzard first announced Diablo Immortal, fans were a bit wary about whether the game could live up to the Diablo name. Thankfully, not only does the game present a classic Diablo experience in a smaller form but it does so nearly flawlessly, albeit with a sharper focus on grinding than any other Diablo game.
Diablo debuts on mobile phones and tablets retaining its core gameplay and DNA, while paving the way to a huge microtransaction system. While it’s absolutely possible to enjoy the game without spending a cent, the system keeps tempting the player to spend money with the promise to become stronger and to obtain better loot. The signature gameplay is still there, but it’s difficult to shine on PvP without spending money.
Late-game loot progression, legendary gems, and Elder Rift runs all matter if you're planning to play Diablo Immortal for a long time and invest in its incoming seasons and paragon progression. And you might be tempted to stick around, given how enjoyable the core campaign is. It's a classic Diablo experience, letting you gleefully watch all your stats increase as hordes of monsters melt in front of you. The power trip it enables sits up there with some of the best the series has to offer, which makes the sudden halt in pace jarring and off-putting. But it's still one that you can enjoy without needing to dive into the mess of menus and lists asking you to tap a button to claim a myriad of rewards day in and day out, given you're comfortable with not being able to power through it all in just a handful of sittings.
I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.
I agree that this level of greed from Blizzard made me furious, just like a lot of people here but really guys! Apart from the huge sums of money blizzard almost forces us to put into this game, i happen to have enjoyed the game, fun gameplay, my time on this game was really enjoyable. Stopped playing now as i don't to spend a single euro.. Hopefully Diablo 4 won't take the same path...
Look, just the fact that it’s on mobile means it’s a blatant cash grab from the start, but then you toss in the micro-transactions and it only gets MUCH worse. The game itself lacks imagination, and I’ll never adjust to touch screen controls. Diablo and Blizzard are dead, have been for a while. It’s time to ignore them and move on.
SummaryDiablo® Immortal is a mobile Massively Multiplayer Online Action RPG (MMOARPG) developed by Blizzard Entertainment in partnership with NetEase, coming exclusively to Android, iPhone and iPad.
Experience the world of Sanctuary in a persistent, always-online adventure anywhere, anytime.
Join a worldwide community as you battle side by si...