A murder mystery set in a rich, fictional setting, Disco Elysium is told with sweeping profundity and hilarious absurdity. With no combat to impede story progression, this is a choice-driven role-playing adventure that deftly raises the bar of quality for the medium.
Disco Elysium is a very special RPG that most of your time will be spent on reading. It features a well-written detective story, various tricky skill trees, and memorable characters. This game might be the best one of its kind. But if you can't stand reading for a long time, just don't try it.
Expérience unique, ce jeu frappe autant qu'il accroche. Je ne m'attendais à rien mais pourtant j'ai découvert une aventure qui emboîte parfaitement : Narration, Ambiance, Musique, Gameplay.
C'était loin d'être le genre de jeu auquel je touchais de base et pourtant le voilà dans mon top des meilleur jeux ever.
Disco Elysium is the triumphant return of the spirit of Planescape: Torment. A triumph for fans of interactive fiction and cRPGS, with a fascinating world and a exciting story that adapts to the character you want to be.
It’s not very often that a game of this calibre comes along. Disco Elysium is mad with psychedelic energy, unabashedly dramatic, and dangerously well-written. I wish, like the detective, I could forget all about Disco Elysium, if only to experience it again as if for the first time. It’s truly one of the greatest RPGs ever released.
A few aspects are a tad rigid, but the possibilities and options, especially in building and enhancing your unique character are something very special.
A fiercely original take on traditional computer role-playing games that often seems unrefined and self-indulgent but is still a welcome shake-up of genre norms.
There is a lot of potential hidden deep within this text-based game, but you'll have to figure it all out yourself, as there is no hand holding. You'll make decisions based on RNG which can severely handicap your runs, and you can just simply die at times due to poor decision making. Not really my cup of tea, but I understand why it's so highly rated.
The only explanation for reviewers giving this game 9/10 or more, is that they never played the classic text-based adventure games from the previous decades, and they thought this game is incredibly original. Admittedly, for a indie game developer came out of nowhere, this game is an impressive achievement, so it still deserves a positive review and might be greatly enjoyed by many. Some of the characters and quests are memorable, and the amount of fed-ex subplots is not quite zero (i.e. go to check those traps again...) but luckily still it is minimal. This said however, I find that the game has a number of crucial flaws. 1) As other reviews have pointed out, the wall of text is always pretentious and unnecessary, a good 2/3 could have been cut out; 2) The skill check system, which has been designed to make the story flow, often obtains the opposite outcome and forces you to save constantly; 3) The dialogue workflow, although quite clever overall, is far from perfect and sometimes doesn't fit with what you have progressed in the story so it makes you wonder why some reviews scored this as a 10 as it's objectively not perfectly done; 4) The clothes system to increase stats is very time wasting and boring. Although I have fulfilled most of the plots, the majority of my skills had still 0 points assigned, which forces you to constantly swap the clothes and scroll several lines of them at some point - unless you memorize their associations with the skills which sounded quite stretched to me so not really that obvious. 5) The controls are a little clunky - again not a huge problem and not too different from the majority of these kind of games, but still not the masterpiece many claim this game is.
Finally, a personal subjective comment, I was not a fan of the political tone of the whole game, which will only appeal to a leftist - a radical one even, but this is not an objective issue with the game. Admittedly, it does fit quite well with the general feel of the game, but still it seems to regularly take hits at people who think free market and law have a place in society, and also made the plot development to me at least quite predictable.
I played the game and it was definitely one of the worst and boring games I've ever seen and I deleted it. It's not a game, it's more like an e-book.
First of all, this is not an open world game. I have no idea how it can be marketed like this, have the makers ever seen an open world game? The NPCs do nothing but sleep at night and the world is a small and frankly empty map. It's static and dead and never changes. It's not even a world, let alone an open world.
It's not a real RPG either. Yes, you have stats and inventory and dice rolls, but that's it. Also, these are just game mechanics, there's a skill tree and inventory like in a lot of games, but they don't make a game an RPG game, and there's no real choice, because the whole difference is tied to dialog options, which you'll click on anyway, further destroying the role-playing part, and for a lot of things, choosing to do something will actually be a dice roll, and the mechanics of retrying the roll are overly complicated and too overwhelming to take the time.
No matter what you do, you'll be dragged towards a single ending, which makes sense since it's a murder mystery, but as a player you have no choice, the only real choice is at the character creation screen, and from that point on it's pretty much set how you're going to play the next 30-40 hours of the game, which is filled with dialog just to drag it out.
Yes, you can click on options in dialog windows, but the game will decide for you whether that happens or not, and it will mostly depend on your character's stats and some modifiers. Yes, again, it's an RPG mechanic, but as a player, you don't really get to choose anything or do anything.
An example **** where your choices really matter would be Detroit Become Human. Or even Witcher 3. Disco Elysium is nowhere near that level, Detroit is already not an RPG game, Witcher 3 is not a pure RPG, but supposedly Disco Elysium was marketed as open world and a pure RPG, but it's not even half as successful as those games.
In short, Disco Elysium is not a game to be played even if it's free. I never understood what they liked about this game. It is one of the most overrated games of recent years.
The most pretentious game I've ever played. You're hooked for about 3-5 hours until you realize just how bored you are. Your "decisions" are cosmetic and have no impact to the base plot and thus are irrelevant.
At one point, I died from a heart attack after kicking something. Was this meant to be funny? Or is the game just, that, stupid? Your answer will tell you whether or not you will like this game.
SummaryDisco Elysium is an open world role playing game. You’re a detective with a unique skill system at your disposal and a whole city block to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.