Divinity Original Sin II Definitive Edition is a near perfect RPG. It does everything well, from story, characters, combat, dialog and of course co-op. The refinements also make the game accessible for a much broader audience that need to play this game.
The PlayStation 4 version is an excellent conversion from an already great PC game. Very engaging gameplay with plenty of lore to discover. Great humor, lots of challenge and we could go on and on about its qualities. The graphical performance isn't consistent however but that shouldn't detract you from what is a fantastic game. You need to play this game.
Overlook these little niggles and Divinity: Original Sin 2 is the best RPG to make it to consoles since The Witcher 3. It’s vast, engaging and surprising. The willingness to accommodate many different types of play may have its drawbacks, but once you’ve understood the systems and given thought to what kind of hero you want to be, you can sink literally hundreds of hours into your life on Rivellon.
I bought the game expecting an old fashioned RPG game. I was not disappointed.
Larian gave us a great tactical RPG game. You can customize your whole team to do as you please (and try again during the game if you're not completely satisfied). You can speedrun it, or just take full on hours exploring the big ass map with tons of secrets everywhere.
Is the game perfect ? No. There are a lot of bugs. Freezes. Camera bugs. Cursor bugs (really sometimes trying to aime for a spell sends the cursor in the hell-hole below the map for no reason). It's confusing as well : combat screens get full-on bonkers and unreadable, and tons of mechanics are never properly explained.
Is also is not completely consistent as some chapters are much better than others. Should I rank them, I would probably advocate for chapter II as the absolute best since it is so big, so diverse, so challenging and starts to bring a lot of the story to your understanding.
Finally, the game is very punishing for two reasons. One : a single mistake can really cost you a game over. Two : even if you can save at any moment (which is a great feature), the loading delays are so frigging high that it become a recurring nightmare. On the bright side, each time you misclick your target you can go boil yourself a nice cup of tea while reloading.
It is still very good. The fights are challenging, the story has tons of layers, which you can't all see in a single game. The effects are very impressive and the combat mechanics are really rich, depending on the team you use. The atmosphere is overall great : writing, music and sounds, dialogues.
Something interesting to mention is that the difficulty scales pretty roughly yet smartly. At times it can seem frustrating, but it's just the game telling you tha tyou shouldn't be there just yet.
And hell, how good it feels to actually play roles ? Very.
While the combat can be fun and engaging, and the world that Larian has crafted is full of charm and interesting things to do, a few battles (the final one in particular) are very poorly balanced and forget that enjoyment should be just as important, if not more important, than challenge for the sake of challenge. An issue this focus on hyper-difficulty creates is that it funnels players towards similar builds as the game progresses since some of the strongest spells become mandatory. One playthrough was more than enough for me and I don't intend to play again.
This game could have been a masterpiece but the 30fps just doesn't cut it in 2018. Even diablo on 360/ps3 targeted 60fps. After playing diablo 3, Path of exile, Victor vran in 60fps this is a stuttering and unresponsive experience.
Released with bugs and no patch which no one mentions. If this was Bethesda or anyone else they would be criticised. Quest cant complete, spells dont work the way they should. Act 3 and Act 4 rushed till the point I actually hate the game and its stupid mechanics. The problem is fanboys who accept this when there are far better games out just now and even older games are way better than this.
SummarySet a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor. In Divinity: Original Sin, you were on a quest for the forbidden Source magic. Now, you yourself are a Sourcerer: a dangerously powerful individual who...