I highly recommend Devil may Cry. It’s a great action game that hangs with the best the genre can offer. Combine that with its cool aesthetic and engaging characters, and you have the first can’t-miss release of 2013.
Just an extremely satisfying game, even with its occasional glitches. If you're into dynamic combat and constant chaotic over-the-top action, Dmc is the game to buy. It's a shame they didn't make the story longer, since it won't take an average gamer more than 6-7 hours to finish it on normal difficulty.
A worthy rebirth of the franchise as it possesses fast-paced chaotic action, which is diversified by the several weapons that make up Dante’s arsenal, an engaging soundtrack, and a story worthy of the DmC franchise.
The original Devil May Cry paved new roads in action gaming. As a remake, DmC: Devil May Cry largely repaves the same road, but a gleefully brutal combat system and the patented bad attitude bring the sexy back to mass demon extermination. Even better, the action endures throughout a lengthy campaign with few drops in the tempo - no small feat, that.
I'm one of the few people who thinks this part is the best. For comparison , after that I tried to play all parts of DMC for the first time and couldn't stand it for more than an hour.
There are also very addictive gameplay mechanics and stunning graphics. A bunch of different modes and at least two huge campaigns for Dante and Virgil.
The most delicious part of the game is of course the fights. The combat system here literally blows the roof off. The game arsenal is represented by pistols and melee weapons (sword, axe, scythe), and something will appear later. With this set, you can do simply unthinkable things. Thanks to the combination of combat techniques inherent in each individual weapon, you can build a huge number of attacks to fight the enemy. The fights look spectacular, are beautifully animated and are accompanied by bright and colorful special effects. Here I would also like to note the high-quality optimization: the game is not particularly demanding to the characteristics of computer hardware, and it is also perfectly adapted to the control of the keyboard and mouse
The best game from the DMC Devil May Cry universe
#DMC DEVIL MAY CRY 2 LIFE, Ninja Theory........
The reboot of Devil May Cry is a very questionable issue that I still to this day don't know why it was necessary. The series might have had one subjectively bad game, but with 4 being a solid and good entry from 3, a straightforward sequel after a 5 year wait was inevitable. Seeing DmC's teaser trailer and design for Dante caused outrage (to say the least) by fans of the series and many were ready to write off the game at launch as another DMC2. Now that the game has been out for a good long time, I can say (even back then and as a fan of the series) that I like DmC: Devil May Cry. Despite the issues it has in characters and development, combat and bosses, I generally liked the Western take of the game that actually did something different.
The visuals are actually really great and comparing to the clear and clean textures of DMC4, I prefer DmC's art style for its edgier look. The music is also really freaking good, with Combichrist and Noisia producing nice beats to fighting demons. Although im a **** for the more "trashy anime" vibe 3 and 4 gave, I still generally regard the soundtrack as good.
The combat is often one of the biggest hot topics for this game. It feels far too easy to string combos and rank too high with little challenging. I suppose one can argue it would allow newcomers to have an easier time with the game and its setup, but veterans suffer from far too simple mission ratings of SSS's even on harder difficulties. The use of Angel and Demon weapons on top of Rebellion and the three guns is a enjoyable system and improves on DMC4 when looking at Dante's setup in that game. Stringing together combos and abilities can be quite amazing at points despite how easy it is to get SSS marks from a few multi group chains. The Devil Trigger is lacking in power and potential: it creates a shockwave that changes the visuals to black red and white impressively and allows Dante to send all enemies in the air, deal far more damage and regen health. This of course doesnt add more moves that DMC4's Dante, thus making it less in depth for combat by a significant amount and also the speed and ferocity isn't felt that 3 and 4 nailed perfectly as Dante. Overall, despite the ease of ranking and certain mechanics downplayed, the combat is great.
Enemy variety is decent, but suffers from 2's use of just carbon copies with higher health pools. Only one enemy is truly a challenge while the rest are serviceable but not hard hitting as the previous entries in any. Boss variety is a mixed bag: I liked the Hunter, Vergil, and Lilith but Succubus, Bob Bargas, and Mundus is underwhelming and seem more like gimmicks than actual fights. Vergil's fight is one of the best fights in the whole series thoughand I will argue it is because of how it's paced and structured.
Dante as a character is very conflicting to talk about; on one hand he still retains his rebellious side, but he is far more "in your face" with it than I would be comfortable with. His lines arent that great and he seems like a punky **** to everyone instead of being a goofy **** that the series is known for. The hair gag was in poor taste and wasn't necessary. Vergil lacks any sort of coolness or caution unlike his version in 3, and Kat's Wiccan attitude isn't really that compelling. Devil May Cry has never been strong with stories or characters, but having a memorable gag or goofy line is far better than a brooding one.
The linearity is better than the first few games, as it has no backtracking at the cost of exploration of previous areas. The use of the swinging weapons are interesting, but are just used to get to A to B. Nothing worthy to note there. The missions with keys needed to unlock is great to encourage players, but unfortunately mix up the doors and keys in missions that earlier on you can't access and result in a forced low grade for collectibles. It's a bit of a chore and clearly wasn't in the previous games, but once done you ALWAYS have a high mark.
DmC: Devil May Cry might have stupid moments and conflicting implementations, but I still think it's a fun game to play when you see it as a hack n slash and only that. Many will denounce it too harshly for being an insult to the series, but really some ideas and themes really go a long ways in creativity that only the first game had when it came to level design and structure. It's not for everyone, but if you like hack n slash games and not a whiner over petty criticisms on areas that were never meant to be the strength of the game nor its main series, then DmC: Devil May Cry is worth your time.
First isssue is that this is not a DMC game.. Its a grinfe Americal knock off that fails to emulate the coolnes and fun ofvthe real games.. The game starts out gringey and while itinially the combat feels fun it get boring ver fast.. The whole game is generic and underwheslming.
First of all i want to start by saying that this shouldn't be named Devil May Cry, because it has nothing to do with Devil May Cry besides the name of the game and characters, The Story is weak, the characters are pretty much forgettable and contradict themselves, especially the main character named "Dante" but resembles nothing of the old character, the gameplay and difficulty is much more easy than the past Devil May Cry games, which is extremely disappointing, this game was pretty much made just for the money, however Capcom didn't get as much as they expect, i hope they cancel this and don't waste money anymore with this crap!
SummaryIn a society infused with demons, only The Order can, in Platonic style, see the world as it truly is. Join Dante in this stylish action experience; chain together multiple combos with flair and send the demonic spawn back to hell – reveal the truth behind the lies. Delve into Dante’s dark past confronting some the most familiar faces in...