The result is a dozen levels that span an incredibly diverse range of locations that eclipse everything you can see in DOOM (2016) in just the first couple hours. Double jump, dash, and wall climbing create the opportunity for platforming puzzles and sprawling worlds that the developers have maximized to their full potential.
It seems difficult to think that the Doom franchise can raise its level of intensity even further, but it certainly does. Not only are all the additions welcome, but we can no longer imagine Doom without them.
The game feels great to play. Very visceral, fast-paced action. You have to keep moving, shooting, changing gun and repeat. The finishers and chainsaw are very well made and make it feel much better, especially considering that they have actual functionality (health drops for finishers and chainsaw drops ammo).
There is not much negative to say here. Perhaps the multiplayer could've been better for those that care about that.
DOOM Eternal is gorgeous to behold, a technological tour-de-force and an exciting new chapter in the Doom narrative, but it's not quite as fun to play as DOOM 2016. The problem is not that DOOM Eternal is too hard, rather it is too hard unless you play by its specific rules, which, for all its mechanical complexity, makes its combat chess less freeform and satisfying than its predecessors.
Following up on an already excellent game like Doom 2016 is no easy task. Doom Eternal however, manages to kick it's precursor on all counts. The world is more engaging and varied in design. The monsters are rawer and bloodier while the weapons are more imaginative and have tons of modifications. Too bad that we also have to build our character in a role-playing like mode and are forced to watch the uninteresting story. It slows down an otherwise near excellent adrenaline-filled rush of a game.
It can be tedious and exhausting. Its faux angst and exuberance and hellstory can be grating. It’s probably a level or two too long. But in the end, there’s something so lovable about Doom Eternal, so endearingly goofy about the gory glory kills, so affectionate in the way a monster looks at me cross-eyed as I shove a blade up through its chin and out of the top of its skull. The conventional wisdom is that the monsters in this rebooted Doom gameplay are resources, and what I call shortage is just the necessary harvesting of a monster crop. But more to the point, they’re my playmates in this hopped-up jungle gym with its trampolines and swing bars and tunnels. We’re all in this together to make a colorful over-the-top playground with blaring metal music and blazing quick movement and splatter gunplay and chainsawyering. It’s enough to win over even the coldest critical heart.
The good :
- frantic action.
- excellent optimization.
- ray tracing reflections are awesome : they can be further improved with the following commands in the console : r_raytracedReflectionsTemporalUpscaleQuality=0 and r_SSRMinSmoothness between 0 and 0.5
- interesting story which gives the genesis of the deamons, hell and chaos.
- sounds and music are excellent.
- no woke propaganda which is very rare for an american game.
The bad :
- the textures resolution could have been better, even if they are not bad.
- the action is so intense that the game becomes quickly tiring.
- the difficulty is quite high : at the beginning, the game is easy but it becomes more and more difficult and at the end, is a nightmare. I was forced to enable the god mode to finish the game.
- the platforms stages are frustrating.
- the oppression and threat atmosphere is not present, contrary to its predecessor Doom 3.
- no weapons sensations (no recoil...).
- no manual save.
- very repetitive.
One of the best FPS on PC.
The game requires you to get close to the enemy and melee them to get supplies. This means you DON'T want to blow up your enemy. It's ridiculous for an action arena shooter to have this concept. I consider the gameplay broken.
I do not consider justified this score, the game is terribly difficult, very bad restored the difficulty.
Whoever accents of torturing himself its a good game to add. Also, the game is very crowded, full of unnecessary things, even weaker than doom 2016.
SummaryDOOM Eternal is the direct sequel to 2016's DOOM. Developed by id Software, DOOM Eternal delivers the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat. As the DOOM Slayer, you’ll return to take your vengeance against the forces of Hell. Set to an all-new pulse-pounding soundtrack comp...