- Summary: Assassin's Creed II: Discovery takes players through an untold chapter from the Assassin's Creed II console storyline utilizing the unique strengths of the Nintendo DS platform. In this new adventure, Ezio travels to Spain to rescue fellow assassins being held under the guise of theAssassin's Creed II: Discovery takes players through an untold chapter from the Assassin's Creed II console storyline utilizing the unique strengths of the Nintendo DS platform. In this new adventure, Ezio travels to Spain to rescue fellow assassins being held under the guise of the Inquisition, only to uncover a Templar plot to sail west and discover the New World. The game takes platforming into the next generation with an emphasis on exhilarating speed and breathtaking acrobatics. The in-game animations provide players with a true visceral experience and the intuitive controls enable players to easily execute assassinations and nimbly navigate obstacles reaching daredevil speeds. Nintendo DSi owners will be able to take pictures of themselves and put them directly into the game as "WANTED!" posters. [Ubisoft]… Expand
Nintendo PowerAssassin's Creed II: Discovery does an admirable job of tying together platforming, combat, and stealth without having any of those game styles feel like a particular weakness. [Jan 2010, p.89]
Games Master UKGrinds to a standstill. [Feb 2010, p.73]
Feb 22, 2013I was a bit of a fan of the console versions of Assassin's Creed II, and when I saw this at the game store, I thought it would be a neatI was a bit of a fan of the console versions of Assassin's Creed II, and when I saw this at the game store, I thought it would be a neat sequel with some gimmicks. I underestimated this game: It has great voice acting (Escpecially for a DS game), ingenious combat, great platforming, and the entire game is rather long and has perfect pacing... Not to mention some of the best looking visuals I've seen on a DS. The only problem I can think of with this game is that the platforming sometimes seems repedetive, but for me that's easily overshadowed by the combat, which for me was the highlight of the game. It has a great stealth mechanic that plays like, if not better than, the console versions. It's probably the best a 2d stealth game gets.… Expand
Apr 1, 2018(9) "Exceptional"
Pros: -Exceptional melee, with the simplistic counter/block system working better here in free flowing individual(9) "Exceptional"
-Exceptional melee, with the simplistic counter/block system working better here in free flowing individual levels than it ever did in the main series' huge sandboxes
-Exceptional stealth. The problem of side-scrolling foresight is solved with a stealth pose and viewfinder, giving the player all the necessary information to proceed at all times. Hiding locations are well implemented (i.e hay piles).
-Exceptional parkour. Maybe even 'and this is bold' the best in the series. Thanks to Griptonites 3D engine (Web of Shadows) Ezio's animation is nothing short of stunning, with satisfying weight and momentum playing a key role in every action.
-Gameplay variety. 3 Mission archetypes: Stealth(Detection level), Chase (High speed parkour) and Standard (Sandbox). Every level offers multiple paths, with the higher route usually requiring parkour skill and the lower ones more crowded with enemy patrols. Ramps are high risk, requiring Ezio to leap at a roofs edge while sprinting in order to avoid death, this makes parkour all the more engaging should the player 'choose' the high road.
-Brilliant graphics. I can't stress this enough, Griptonites 3D DS engine is a work of art, this might be primarily a sidescroller but the character models, textures, architecture and backdrops look better than anything in Bloodlines.
-High replayability. Again, a series trademark, 'synchronisation' works better here than it ever did in the main series, with exciting individual levels where objectives compliment truncated sessions and provide incentive for mastery.
-Exceptional voice acting. This took me by surprise, it's one thing for the game to look so good but with the inclusion of such high standard VO it really comes together to create the feeling of a home console experience on the go, refreshingly altered only by a perspective change (ala the Tony Hawk games GBA) and some favourable changes to formula.
-Plenty of extra's.
-A little fuzzy on the native hardware. I recommend emulation, as some of the finer details are begging for a higher resolution.
-Equally fuzzy audio. Despite the comprehensive VO, it's not crystal clear.
-On the short side. For how fun it is, it's over just a bit too soon.
-Steep platforming curve. The actual platforming is far from punishing, and checkpoints are a hasty respawn but some parkour sequences may require some trial and error early on if you want to master the high road right away. Even though there is a tutorial, the exact timing of some maneuvers (like jumps) and the high risk involved isn't communicated to the player extensively.
Overall I definitely recommend it. It can be difficult to acclimate to the side scrolling concept, but once you do you might see how elegantly the formula was translated to work in this format, on a handheld no less.… Expand
Jul 27, 2020AC II: Discovery was a pleasant and much needed improvement over its predecessor. The game feels much more akin to the Chronicle series and itAC II: Discovery was a pleasant and much needed improvement over its predecessor. The game feels much more akin to the Chronicle series and it seems to take the mold of what that series became.
Gameplay-wise, the game has been converted to a 2-d sidescrolling stealth game as opposed to a 2.5 or 3D game like Altair's Chronicles. I think this did wonders to help streamline the gameplay and allow the developers to really focus on that over a 3D environment they simply would not be able to replicate on the DS.
There are a few different gameplay modes where you are either doing stealth missions, escape, or free roam and they are all fun in their own way. The combat was simplified over the first title and it was needed. The game wants you to avoid combat, but when you engage in it, it is typically a quick skirmish of timing your blocks and attacks right. It feels rewarding.
On top of that, you are rewarded for how well you play through missions and are scored based on that. If you wish, you can use these score points to buy unlockables for your character in the main menu (kinda like unlocking cheats). I think this does a great deal to incentivize the player to carefully play through each level and also allows them to lower the difficulty if they desire. It is a very rewarding system.
I noticed almost no lag while playing, it was buttery smooth. This was significant over AC 1 where it was nearly unplayable at times. Even though the graphics were simplified, the environment still looks good and is much more stylistic.
The sound effects are pretty great as well, although the music appears to be hard to hear most of the time, which to me isn't a big deal. But it is nice to listen to a good soundtrack while playing an equally good game.
Overall Assassin's Creed II: Discovery is a superb DS title and one I would consider a must-play and would recommend to anyone looking for another great game to play while revisiting the system.… Expand
Dec 22, 2018Griptonite's formula just fits for this franchise. The game offers great replay value and the action packed missions provide lots of fun.Griptonite's formula just fits for this franchise. The game offers great replay value and the action packed missions provide lots of fun. However, from a graphical and technical viewpoint the experience feels a little soulless.… Expand
Nov 28, 2010Argh. Im so stupid for buying this. Ive loved all the other games, but this one sucks. there. dont buy, cos youl regret it. okay, i need a fewArgh. Im so stupid for buying this. Ive loved all the other games, but this one sucks. there. dont buy, cos youl regret it. okay, i need a few more characters to submit this, so. .................................… Expand