Flower, Sun and Rain is an intriguing mystery adventure very much in the vein of Groundhog Day. You play a detective charged with locating and defusing a bomb by solving thought-provoking puzzles with a wealth of bizarre outcomes. Solving the mystery of what is happening to him and hisFlower, Sun and Rain is an intriguing mystery adventure very much in the vein of Groundhog Day. You play a detective charged with locating and defusing a bomb by solving thought-provoking puzzles with a wealth of bizarre outcomes. Solving the mystery of what is happening to him and his surroundings is necessary before he eventually goes insane.
Originally released on the Sony PlayStation®2, Flower, Sun and Rain was never available outside of Japan and has been high on wish lists of every Suda51 fan since Killer7 was unleashed on the western market in 2005. This updated Nintendo DS version features all the creative quirks that made the original a hit and uniquely utilises the touch screen to solve mysteries, offering players a more intimate experience. [Rising Star Games]… Expand
games(TM)A lack of interactivity makes playing Flower, Sun, And Rain an experience not unlike listening to a favourite album, letting images wash through the mind for their own worth. [Dec 2008, p.119]
Nov 19, 2019Flower, Sun, and Rain is one of the most beautiful games I've played. Don't let the scores fool you, if you want a unique experience, itFlower, Sun, and Rain is one of the most beautiful games I've played. Don't let the scores fool you, if you want a unique experience, it hardly gets any better than FSR. This game taught me that video games can be much more than what I thought. It's daring, full of heart and probably the best writing of Suda51. A worthwhile play.… Expand
Oct 20, 2015Flower, Sun, and Rain is a vastly underrated gem from mastermind Suda51.
FSR is a game that is hard to even call a game. Usually I don'tFlower, Sun, and Rain is a vastly underrated gem from mastermind Suda51.
FSR is a game that is hard to even call a game. Usually I don't like explaining that in too much detail because the experience is such a ride that it may spoil it. I will say that this game is definitely not for everyone but it's definitely for the select few that can appreciate what it is. If you want a very non-traditional game supported almost completely by it's writing and confusion, this is for you.
If I had to describe FSR in one sentence, it would be "Descend into madness." Take that how you will.
As a side note, I find it's very easy to get burnt out on this game if you try to play too much at once. Prominently featured in this game is separated chapters that are broken down into in-game days. Take the opportunity to self-insert as the main character, Mondo, and immerse yourself in a day-to-day mystery.… Expand
Dec 9, 2013Flower, Sun, and Rain.
The only thing I saw of this game before playing it was a screenshot, and the only thing I knew about it was the name.Flower, Sun, and Rain.
The only thing I saw of this game before playing it was a screenshot, and the only thing I knew about it was the name. Those two things alone were enough for me to play this game. And I did. And I absolutely loved it. This game is weirder than weird, crazy, trippy and all in all a fantastic experience. It's difficult to explain why the game is good, it's really something you have to play yourself to judge if you like it or not. But I'll try to at least point out some things I really enjoyed.
The graphics. Yeah, I thought they were terrible at first, but you know, I started finding a charm in them the more I played and I ended up really liking the strange style they went for.
The atmosphere and setting. I don't know, I really felt like I was on a small, quiet island while playing this. All the places look really nice, and all the locations give off such a peaceful vibe when they are meant to, and they can also be spooky when they're supposed to be. Really nice.
The plot of the game. It's good. Really good. At least I though so. Interesting all the way, funny at times, even serious and dark with likable and fun characters. Yeah, most of the characters in this game are really cool in their own way, I really like them.
Music and sound. The soundtrack is fantastic, amazing, magnificent. Every track fits the situation perfectly, and pretty much every track is great. Even if a lot of the tracks are remixed songs, they feel really fresh and new. I know the original PS2 version of the game has an OST that sounds better, but I think the DS version also sounds amazing. The voice work never really bothered me either, I actually kind of liked it. I think I might have preferred proper voice acting though.
Now, the flaws of this game in my opinion are:
The fact that you have to walk back and forth A LOT! It made my thumb hurt on the DSi, so I tried playing it on my 3DS, and my thumb still got really tired. It gets annoying, especially some really long walks later in the game. The other thing is... Well, the puzzles. Some of the puzzles were fun to try to figure out, but others made no sense in my opinion and were simply absurd. I even had to look at an FAQ at some of them, which makes me feel guilty, but I couldn't help it. I just got really frustrated at a few of those puzzles. I was expecting it though, the game kind of throws you into it with very little explaining of what to do. Already at the start of the game you feel confused.
But yes, this is a really nice game. I really enjoyed it and if anybody reading this wants to try it out, I recommend them to do so. I feel like the scores for this game are kind of unfair, I know it's not a game for everyone, but seriously, that 54 is pretty harsh. But oh well, this is just my humble opinion. Grasshopper did a good job with this one, and I'm now convinced that I want to try more of their games.
I give this game a 9 out of 10.… Expand
May 3, 2013Pretty hard game to review. But it's very interesting game. There are no others like this one GOOD: 1) the plot! omg, imho it's one of thePretty hard game to review. But it's very interesting game. There are no others like this one GOOD: 1) the plot! omg, imho it's one of the most interesting plots of any videogames ever made! If you love David Lynch movies, then it's for you here. 2) Music excellent jazz arranges of classic mucis some nice electronica here 3) Humour. Yes, this game has very much funny things. Like the game is just joking at player..while also it doesn't. 4) Aesthetic. Very beautiful thoughts come to mind when you playthrough FSR.
BAD: 1) Gameplay is just "go here and return there and do it 20 times again". THOUGH that was made specially to hurt player's feelings. 2) NDS version has very reduced graphics (and sound) comparing to PS2 original.… Expand
Jun 4, 2019I played the PS2 version from this, but couldn't find the PS2 version here. But it's a amazing and calming experience, but who connects prettyI played the PS2 version from this, but couldn't find the PS2 version here. But it's a amazing and calming experience, but who connects pretty well with silver case, the previous game.… Expand
Dec 6, 2020This review contains spoilers, click expand to view. Flower, Sun and Rain
Is a numerical puzzle solving adventure game, originally developed by Grasshopper Manufacture for the PlayStation 2, released in Japan in May 2001. It later received this Nintendo DS port along with an english localization and it was release between March 2008 and June 2009. It is this DS version I will be talking about, however most of the issues I have are present in the PS2 version as well.
Quick disclaimer: Flower, Sun and Rain contains vital information to understand the Kill The Past series, there for it is intrinsically connect and mandatory to play The Silver Case before it, and 25th Ward after. Which at the time of release of this port it was impossible for english speaking audiences, as The Silver Case and 25th Ward were only localized and re-released years later in 2016 and 2018 respectively.
If you are going into Flower, Sun and Rain only for the lore connections FSR makes between Silver Case and 25th Ward, the story only picks up these connections in its last 5 chapters out of 18, which left a sour taste in my mouth, after a long journey, all those numerical puzzles, all those mysterious characters and plot threads, all of those day to day events where largely irrelevant to the overall plot and led nowhere, as the story concludes using knowledge and plot points brought over from The Silver Case.
So let's talk about gameplay, in FSR you play as Sumio Mondo, a ''Searcher'', you are hired by the manager of the Flower, Sun, and Rain Hotel to come over to the paradise island of Lospass to prevent a terrorist attack at the airport. Sumio carries a silver brief case that he named Catherine, the brief case can input numbers into any object that Sumio desires, and it will be your primary method of solving the many numerical puzzles.
To put it simply, to progress the story you will run around all over the island (like really, a lot) solving the problems of the people you find, they give you a hint that you can use while flipping through the ''Lospass Guide book'' in game your primary source of information, to find the correct code you need, you punch in the numbers into the brief case and if you succeed the story carries on.
The biggest gripe I have with the gameplay is not even the puzzle solving itself, but how it doesn't really connect into the storytelling of FSR in any way, there are moments where the story is being told and then it conveniently stops to send you searching for a number, it doesn't really feel organic, it's a clear start stop type of deal and the brief case origins and how it can do what it does never come into play, which I feel is a huge missed opportunity to better connect its gameplay to the story.
While a simple and interesting concept, some of the puzzles can be quite a pain in the rear, and as the game goes by, with no variation to mix it up, it becomes quite a tedious chore. Don't be ashamed to look up a game FAQs guide or something if you don't feel like banging your head against a wall for half an hour until you find a magical number.
I'm completely torn about Flower, Sun and Rain, on one hand it carries all the ingredients that make Grasshopper titles stand out from other common games, all that undeniable weirdness, style and charm that only Suda51 games have, on the other hand FSR commits large mistakes in terms of gameplay and pacing, mistakes that weigh on the game's quality a lot.
I can appreciate FSR for being sort of the birth place of the Grasshopper's trademark weirdness, while its dialog is quirky, odd and charming, it doesn't really carry has much weight has it was previously seen in The Silver Case, and its weirdness most of the time doesn't have much meaning or symbolism behind it either like we would later see in Killer7.
Flower, Sun and Rain stands in a odd middle ground, it feels like a transition of styles.
I love it and I hate it at the same time. Despite its issues and my rather negative stance on them, if you can get past it, there is someting special to be experienced. As It's the case for any Suda51 game after all.
Score: 6/10 // Enjoyable [★★★★★★✰✰✰✰]… Expand
Nov 10, 2014This is a very difficult game to review and I'm also very sorry to say that, despite having a great names behind (like Suda51), I will sayThis is a very difficult game to review and I'm also very sorry to say that, despite having a great names behind (like Suda51), I will say that the game is not recommended for everyone: I love his works, Killer7 is on top of my favourite games of all time, but this game just doesn't work right.
Let me explain why.
The game is basically an adventure game and you play about 18 cases (19 if you consider the start, called request 0) and you actually control your character, Sumio Mondo, around the place: the limits are going to be slowly removed, making you more free to roam around. And this is one big problem because in later cases, you'll RUN a lot during these parts, almost 5 entire minutes of solely running into vast spaces, only then to come back and later do it again! No fast travel, you run all the time, and when you're not running you will be solving puzzles, and here it comes another big flaw: the puzzles are revolved on the same exact thing which is basically imputting numbers, and nothing else: you use Catherine (your briefcase) to jack-in, and according to what you read at the start of the case (yes, the puzzles don't tell you what you gonna do: you need to write them down your own), you put a long or short sequence of numbers.
And this is where I used to stop: I couldn't get past the first (Request 1, not 0) day, because even if I made sure to read the part where I was supposed to read, the game was too cryptic to let me know how it worked. It was only thanks to a walkthrough that I finally managed to beat this game...and even then, I STILL didn't get the puzzles, even when it explained it to me how it worked.
I'm sorry, but I still don't this game works greatly: I grew up with adventure games such as Full Throttle and Day of the Tentacle, but this was just too cryptic for me.
So as much as I love Suda51, I do not recommend this game to anyone...but it's not a bad game and, really, it has a very good story (a bit too crazy), so...if you're curious about it, grab a walkthrough and enjoy the story: the game is lengthy (about 8 hours with a walkthrough, you can easily double of triple if you want it to do without cheating) and the story will hook you in, just because you don't know what's going on!
I liked it, but I doubt that I'll play it again. Not the best adventure game nowadays.
If you want adventure games with puzzles in it however, go play Professor Layton instead.… Expand
Awards & Rankings
#30 Most Discussed DS Game of 2009
#14 Most Shared DS Game of 2009