This review contains spoilers, click expand to view.
Holy smokes, what a sequel! I was blown away when I first viewed Season 2 of Inazuma 11. So much, that I tried to replicate its theme the best I could with my lackluster US version. Even after defeating Zeus I felt empty inside, I desired more...something with more magnitude. And like crashing lightning, I discovered something that blew my mind. There were English Inazuma 11 sequels, but only in places like the UK & Australia. SOMEHOW we got a crappy 3DS faux remake of Inazuma 11 DS and sexist dub for the anime here in America. Setting that all aside, this is an excellent successor to the first Inazuma 11 game. More animated cutscenes, more special moves, more space to explore, everything is extra dynamic! As much as I love this game, I still have a few undeniable gripes to mention. OK, the story this time is that a bunch of aliens are using football as a means to display their power to the world. That may sound like an episode of Dora Explorer, but here it's hyped up as hell. These guys don't mess around as they demolish entire buildings with football shaped weapons, they beat the **** out of Kirkwood, and make politician kidnapping look like a walk in the park. This game has a much more gripping story compared to the first, but it's also a lot darker. So I suspect younger players may have given up the moment things weren't going there way. And it doesn't take much. We may have powerful, new players to recruit and plenty of mighty moves to unleash...but the atmosphere is a bit gloomier than usual. Mark's friends are sent to the hospital, Jude's friends are sent to the hospital, Axel leaves the team, schools are getting destroyed, and it's like we're all in a football war. Its dark theme can easily put you down, but with enough inspiration you can create an ultimate football and send Alias Academy packing. Having said that, sometimes the game will just force you to look down, as there's not 1, not 2, not 3, but 4 automatic losing matches in the game! Granted, you're not playing through the entire match, but it's easy to mistake a defeat to a game over. Thankfully, even if you lose a match, your opponent just talks trash and you can just try again. Speaking of matches, all of your favorite special moves are here, as well as new evolved moves and combination moves. And it just gets better seeing moves from season 1 that never made it into the 1st game, can now be obtained here. Get a good theme going and unleash Fire Tornado Twin Boost on Zeus! Of course you can only do it in Firestorm and its a pretty dumb move to use fire attacks on an earth goalie...still looks cool though! In order to smash these aliens, you need to gather the greatest players in the world, well...in Japan anyway. Learn legendary mega moves! Although a fourth of them can only be obtained through wi-fi...someday I'll unleash Crossfire. Heck, even though all of the Raimon players can be re-recruited in the post game. Max can only be obtained as a reward in a Nintendo wifi exclusive extra competition route. And it takes flipping forever to clear those tedious extra competition routes. Seriously, fighting a team that restricts high level players is like being asked to bring a Scizor to a fire type mystery dungeon. I like this game's theme, asking about what the meaning of power is. Whenever players plan an ultimate RPG team, they spend hours trying to come up with the perfect strategy. At times, this game can feel uncomfortable to play through solely with the main characters. They all have decent stats, but not only are they poorly matched up against teams like Gemini Storm, but at times you may not even be playing with a full team! My advice, don't rely on those crappy auto recruits like those Umbrella students. Play those teams from the last game and recruit players like Turner and Gorilla. Axel may be temporarily dismissed from the team, but that shouldn't stop you from recruiting a good fire striker to carry his position. While this game is still a significant improvement to all of the first game's problems and creating daunting new levels of power...it feels like I'm a warrior biding his time in prison. But once I learn a few new tricks, I can escape hell and unleash my new force upon the land. Even an experienced player still has to deal with dreadful luck based mechanics, in order to create a master level team. And even if you recruit all mighty Alias Academy captains, like all recruits, you need to put in unnecessary grinding in order to reach their true potential. God, most of these guys need to be level 70 if they want to learn all their moves. While the story may be beautiful, heck I shed tears here and there...the overall gameplay experience had yet to be completed. It may be a lot better than the first game, but I still hold a grudge towards invincible Zell. Places like the Alias Academy dungeon may represent well how awesome this game is, this isn't a masterpiece but it still makes me smile. INAZUMA 11 FORVER! Still a grand game… Expand