- Publisher: Sega
- Release Date: Mar 16, 2010
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AceGamezInfinite Space is a good idea, and it does what it sets out to achieve.
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Infinite Space is an ambitious title, with a great story and an impressive amount of location to explore. Anyway, even if the battles are well structured, the gameplay is strongly iterative and texts always overwhelm images, to the detriment of cut scenes of more epic narrative solutions.
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Infinite Space offers dozens of hours of deep space exploration and storytelling, but the overall package is clunky and inconvenient.
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At 60-80 hours in length, and given the fittingly near-infinite customisability of your fleet, Infinite Space offers a massive chunk of fun for those who can forgive its foibles, but many will find the barriers to real enjoyment too high due to poor usability. A solid game for many rainy afternoons, then, but be prepared to work for your reward.
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A few flaws hold the game back from greatness, but JRPG fans with a penchant for space-opera would be wise to check this one out.
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The battles are entertaining, and the ship customisation is excellent. It's marred by monotonous journeys back and forth between planets with little character, and speaking to the same people over and over and over again.
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While there's a good deal to love about Infinite Space, there are an equal number of things to hate about it as well.
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Infinite Space delivers an extremely rich plot and numbers that stand out, but while playing we often had the impression that all interactive phases are a mere side dish to a sort of (slightly) interactive cartoon. In short, this is an adventure that RPG fans will love, but in terms of fun it doesn't offer anything special.
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A fun romp through space and various science-fiction cliches. There is also plenty of customization and stats for number-crunching RPG fans. Some archaic design decisions may test your patience though.
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I am a stat-junky, so Infinite Space instantly struck a chord with me. I desperately want to love it. It has a likable cast of characters, an amazing amount of gear to play with, and a story with just enough intrigue to lure you forward.
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It takes a lot of time to learn all the options and mechanics of this RPG, but when this point is reached the experience is quite rewarding and fun.
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My biggest complaint about Infinite Space is that while the game gives you tons of options when it comes to customization, and provides a pretty unique battle set-up, it does an awful job of explaining any of these elements to you.
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There's a ton of space butt to kick with your pimped-out fleet of starships, but be prepared to take a beating.
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Infinite Space wonderfully replicates being in command of a fleet of spaceships, but is lessened by poor path-finding and unforgiving and prolonged battle mechanics.
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games(TM)If you long to command your own ship (and its admittedly well characterized crew) then there's fun to be had here. Just don't expect an easy, or thrilling, ride. [Apr 2010, p.108]
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The question, then, is how much you're willing to suffer through in order to get to know your party.
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This starship sim never reaches escape velocity from the cloying traditions of Japanese RPGs.
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Infinite Space's strong story and clever upgrade system manage to just about keep the ship afloat against the poor battle mechanics and torturous learning curve.
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When it clicks, it really clicks, it just makes you work to get to that point.
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So, to summarise, Mugen Kouro is an odd and unique mix of elements. The story holds the interest of the player even if the mundane battles don't. The customisation aspects provide a refreshing break and a more immediate goal. And the spaceships almost look like they're straight out of Star Wars! [JPN Import]
Awards & Rankings
32
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19
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#19 Most Discussed DS Game of 2010
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7
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#7 Most Shared DS Game of 2010
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User score distribution:
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Positive: 55 out of 67
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Mixed: 2 out of 67
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Negative: 10 out of 67
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Aug 30, 2010
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Oct 6, 2012
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Jan 3, 2011