Unfortunately, Okamiden really can't hold a candle to the cult-classic that is Okami. Because I'm such a fan of the latter, I went through the trouble to import this from Japan (copies of this game seem really hard to come by and/or expensive in Europe nowadays). It wasn't worth it. The game was NOT designed by the original team, but by the people that handled the Wii port of Okami, and itUnfortunately, Okamiden really can't hold a candle to the cult-classic that is Okami. Because I'm such a fan of the latter, I went through the trouble to import this from Japan (copies of this game seem really hard to come by and/or expensive in Europe nowadays). It wasn't worth it. The game was NOT designed by the original team, but by the people that handled the Wii port of Okami, and it really shows.
Okamiden is essentially a miniature, somewhat dumbed-down version of the original Okami. That goes along with the story of you controlling the child of Amaterasu, the protagonist of the first installment in the series. The world, apart from a few new dungeons, consists completely of recycled areas from the first game. Thing is, even if these areas were new to you, they are now much less fun to explore, because they have been broken up into really small chunks with loading screens in between each one. I get that this is due to the technical limitations of the DS, but man, does it stifle the feeling of freedom and discourage exploration. There also very frequent pop-ins (again, bad for exploring/finding stuff) and HUGE framerate problems. The game looks quite good for DS standards, I guess, kind of like a PS1 version of Okami, which is to say very pixelated and blocky. Thanks to the abstract art-style, the visuals survive that downgrade better than "realistic" graphics probably would have. But the point is: This would have been much better off as a 3DS game. It even came out around the same time as that console.
But then again, that would have "only" solved the technical issues, and would've been done nothing about the bigger problems: An uninspired story that feels like a hastily put-together rehash of Okami; crushing, and I mean CRUSHING linearity and hand-holding; the same boring puzzles to solve 1000 times; an absurd amount of super-lengthy and unnecesarily drawn-out, tedious cut-scenes (I even started skipping them towards the end, which is something I usually NEVER do in games); and super-finicky and imprecise touch-controls.
In essence, Okamiden adopted all of the flaws of Okami, magnified them tenfold, added problems of its own, and stripped away almost everything of what made the first installment so great and iconic. When I first started playing, I was really excited because the art style and music and characters made me believe that I was truly getting a real sequel, more Okami, but sadly, the more I played and the more the game dragged on, the more I just wanted it to be over. In stark contrast, while playing the original, I wanted the game to go on longer and longer because I enjoyed it so much.
So, in conclusion: If there's still somebody like me out there who's a fan of the original and is wondering why they never played the "sequel", save your money. You're not going to get what you're looking and hoping for.… Expand