• Publisher: Capcom
  • Release Date: Jan 16, 2007
Phoenix Wright: Ace Attorney - Justice for All Image
Metascore
76

Generally favorable reviews - based on 51 Critics What's this?

User Score
8.5

Generally favorable reviews- based on 131 Ratings

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  • Summary: The second game in the popular court room battle series from Japan introduces four new cases featuring new characters, plot twists and gameplay features. Players resume the role of Phoenix Wright, a defence attorney who must prove his client’s innocence against the toughest of odds and mostThe second game in the popular court room battle series from Japan introduces four new cases featuring new characters, plot twists and gameplay features. Players resume the role of Phoenix Wright, a defence attorney who must prove his client’s innocence against the toughest of odds and most ruthless of adversaries. Players must exercise their legal prowess as they collect evidence, examine witnesses, analyse testimonies and seek the truth to ensure that justice prevails. New "Psyche-Lock" feature – some witnesses may be keeping the truth under tight lock and key, so in order to break them down, successfully open up their Psyche- Locks with a series of correct questions or catch them on their inconsistent testimony. New life bar represents Phoenix’s status in court – by presenting incorrect evidence or following misguided attempts to break Psyche Locks, Phoenix’s life bar will go down; the only way to regain this stat is to successfully open a witness’s Psyche-Lock. Colourful cast of characters include both new & familiar faces: Franziska von Karma – the new D.A. and daughter of former adversary, Manfred von Karma, is on the warpath to take Phoenix down and avenge her father by any means necessary; Maya Fey – having honed her psychic powers, she is now a mystic of the Kurain Channeling Technique and will continue to be a valuable ally for Phoenix in his trials; Pearl Fey – Maya’s cousin is an up and coming psychic herself and looks up to her as a role model. [Capcom] Expand
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Score distribution:
  1. Positive: 36 out of 51
  2. Negative: 0 out of 51
  1. The humour from the original game returns in full flow, too. A lot of the dialogue is laugh out loud funny. [JPN Import]
  2. I hope that future Phoenix Wright titles are able to keep the character and plot development at the same level achieved in Phoenix Wright: Justice For All.
  3. While not as good as the original, Phoenix Wright and his comrades still manage to entertain and deliver with a fantastic script and engaging courtroom drama.
  4. This is the most joyfully daft fun imaginable, bursting with in-jokes and hilarious set-pieces. [JPN Import]
  5. Justice for All is a good, lengthy adventure with great character-driven storylines, but it fails to build upon the promising groundwork laid by the first game.
  6. Official Nintendo Magazine UK
    72
    Perfect for Phoenix fans who want more cases, but with only four stories you'll be left wanting. It still offers great gameplay, it just doesn't last very long. [Apr 2007, p.82]
  7. Characters encountered along the way are memorable and as charming as in the original. But the amount of text that must be plowed through makes it feel more like a modern rehash of the popular "Choose Your Own Adventure" book series than an adventure most will stick with for hours.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 14 out of 24
  2. Negative: 1 out of 24
  1. JoshM.
    Jan 20, 2007
    10
    If I could bring myself to look at it objectively, I would give this game a lower score. However, the writing is just too freaking good If I could bring myself to look at it objectively, I would give this game a lower score. However, the writing is just too freaking good (though not Alexander O. Smith good), coupled with the awesome presentation, for it to get anything but a 10. Expand
  2. Christopher
    Jan 18, 2007
    9
    Almost as good as the original, although I don't care for the Psych Lock feature as much.
  3. Mar 6, 2016
    9
    Went into this game expecting it to be worse than the original, due to the reviews...came out of it thinking it's just as good.
    Great new
    Went into this game expecting it to be worse than the original, due to the reviews...came out of it thinking it's just as good.
    Great new characters, more 'lol' humor, relatively shorter cases with less fumbling around at the investigation parts, and the final case has got to be one of the best in the series.

    Only gripe is that the difficulty is a bit more harsh than the original, so I had a few game overs that took quite a few minutes to get back from since the text skipping is pretty slow. Not sure if it's new or my game is bugged on 3DS but my health bar didn't even replenish during court recess...

    Don't skip this one if you liked the first and is skeptical about playing the 2nd one from reading the reviews...it's worth the time. Plus, it makes the 3rd game even more enjoyable than it is.
    Expand
  4. BaljotB.
    Apr 12, 2007
    8
    An excellent game, with varied cases. Break out your logic, because you're definitely going to be needing it here. The game is hard, and An excellent game, with varied cases. Break out your logic, because you're definitely going to be needing it here. The game is hard, and at times incredibly frustrating, but hell, we need some difficulty from Nintendo game. Things that definitely need to be added in future PW games- the ability to load from the game, instead of having to shut it off and turn it back on. S'more customization options (sound, text speed, etc) would be nice. And in ANY text adventure game, you shouldn't have to read along with the text, but be able to just double-tap and have the full text displayed. I don't care if it's not immersive, it's just a pain in the ass to have to wait for the text to finish when you're 10 seconds ahead of it. Otherwise, a great game with hilarious writing, and somehow it managed to stay immune to the usual crappy translation from Japanese to English. If you can stand the slow pace in the investigation parts outside of court, than you'll love this game. Expand
  5. Apr 3, 2016
    7
    aha aha aha aha aha aha aha ..............................aha aha aha aha aha aha aha ....................aha aha aha aha aha aha ahaaha aha aha aha aha aha aha ..............................aha aha aha aha aha aha aha ....................aha aha aha aha aha aha aha ........................aha aha aha aha aha Expand
  6. Apr 16, 2014
    7
    AA:JFA is widely considered inferior to the other AAs because of one element, the gameplay.

    This game is without a doubt fun, memorable,
    AA:JFA is widely considered inferior to the other AAs because of one element, the gameplay.

    This game is without a doubt fun, memorable, still a great adventure series, still has enjoyable characters and plot elements, still is all around great.

    Buuut it has more plot devices that don't work than the others. It's been less polished. The number of times a plot device or clue either can't be used or doesn't make sense is much higher than in other AA games.

    Much worse than that already pretty bad part, Ace Attorney always had two way to make people talk: you get an item out and go all OBJECTION on your witnesses, or you press them to make them talk. Not in JFA.

    In JFA, for some ridiculous reason, they decided to go with a gamplay that requires you to constantly press before you're even allowed to object. That means that whenever a character talks, he has 5-8 textboxes. In other games, you find the one textbox where something is wrong, you get your item out and Object, or you can choose to press if you want more precisions. With each press on one textbox usually came also between 5-8 more textboxes.

    But here, many times, the majority of it actually, the original textbox doesn't indicate at all anything wrong. So instead of finding the one wrong textbox and pressing to get more info, or finding the wrong textbox and immediately taking your clue out, you HAVE to press every single last textbox of the statements! That means that you have to make every statement go from 5-8 to 25-64 textboxes, and more often around 64 than around 25! That drags every single last statement to an incredible degree and it just grows so annoying.
    It's especially annoying because this game, again, was less well constructed in its plot and less proofread than its peers, so very often you will KNOW the false statement, you will KNOW what you need to say and what item to give, but the game won't let you use that until that one magical textbox that allows you to use that item!
    You'll spend dozens of minutes going over details, pressing every textbox and checking tiny, insignificant details, when you have an obvious, glaring logical fallacy and the means to prove it right in your hands!

    It gets terribly frustrating and long to constantly press and press and press for no reason. Around the end of the game, you even have to press a guy for all its statements, and then press them all AGAIN before the one magical textbox you need appears! It gets really, really frustrating.

    The characters and story threads are pretty good but Maya starts being used as a damsel in distress in that game and I just...well call me heartless, but I just don't care much for her, she's a fun comic relief but I don't love her and I'm not even sure Phoenix does for sure.

    I liked case 3 the most( the one in a circus), because it's disconnected from the other ones. They focused on making that one case good and not interweave it with the other cases or personal stories from people Phoenix knows, and it feels more fresh, fun and better designed than other cases thanks to it.

    Despite these severe gameplay problems and minor story issues, the game is still fun and definitely worth playing if you're into adventure games.

    A somewhat poor, drawn-out AA, but still an AA in its own right, with its dosage of fun, enjoyable set pieces, characters, research, thinking, and a drama that in my eyes is a bit off, but still acceptable.
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  7. LeeB.
    Jan 16, 2007
    4
    Slow pace - nothing new over the first game. Requires soem leaps of faith to solve some of the cases.

See all 24 User Reviews

Awards & Rankings

28
9
#9 Most Discussed DS Game of 2007
77
#77 Most Shared DS Game of 2007