Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
Elden Ring is a superlative title, one of those works capable of becoming an event and becoming engraved in the collective imagination. It achieves this by remaining faithful to its formula and exporting its identity to the concept of the open world, achieving its own personal approach, resulting in a world that is visually stunning, and that works with overwhelming precision in terms of mechanics. An excellent videogame that also maintains the concreteness of its proposal.
Brilliant game. Top 10 game for me. On another play through and over 350 hours in game. Hated Dark Souls Remastered, but adore this game! It takes all the frustrating elements of earlier dark souls games, and makes them better. You are no longer stuck behind a linear pathing/story because of a poor build and can’t progress unless you first die 500 times to a boss. Beautiful game, compelling story, and still the difficult/challenging yet rewarding gameplay that makes these games so fun. You have the ability to make it as hard or as easy as you want as there are elements in the game that make it much easier. Some will say that isn’t the“true” way to play the game, but I say, play it how you want to and have fun!
Elden Ring packs its intricately crafted world - a world which should be used as a reference point for open-world design moving forward - with more impressive boss fights and secrets than you can shake a giant greatsword at. Although its punishing combat system may not be to everyone’s taste, it is an essential experience both for FromSoftware newcomers and seasoned veterans alike.
Elden Ring is a crowning achievement of over a decade of Miyazaki’s and FromSoftware’s work, and an amazing example of how to find a whole new level of fun in a well-known and somewhat worn-out formula. The open world turned out to be a perfect fit for the genre and you can still tell this masterpiece was created by the famous Japanese studio. I honestly haven’t been so excited about a game since the first Dark Souls.
Elden Ring feels like the natural evolution of a video game series that continues to reinvent itself after more than 13 years of its birth. FromSoftware is simply the best at what they do. While there are some technical issues and repetitive structures and creatures, Elden Ring is a cruelly wonderful piece of work and one of the best adventure games of recent years.
The years of waiting were worth it, Elden Ring is brilliant. It offers a huge amount of content, a beautiful world and addictive gameplay. But the series does start to feel a little bit stale.
Elden Ring needed to be fresh and bold, and
it succeeds, putting you in charge of your
own adventure. However the open world has
some uneven terrain. [Issue#12, p.80]
11/10 game, takes everything that Dark souls and Bloodborne did good and took it to the next level. Took the quality of Zelda BOTW and others top tier games and made the best open world I ever played
Story and music are amazing and it's hard to stop playing.
Just relentlessly punishing until you hit level 40 or so. Seems to pride itself on not explaining basic things, like, what the icons mean or how to avoid being poisoned. It discourages you from continuing playing, and rewards you for accepting the abuse. You won't "get good" at the game, the game literally just gets easier.
It especially gets easier if you just google how to do things. For example, the first boss can be beaten handily if you find a specific NPC, talk to them, then press a secret button on the ground summoning them to help you. How would you know this was even possible without googling it?
The story, if you can call it that, is very immature and hackneyed. I would review it but there's not really one. Find the shards of the triforce I MEAN the Runes of the **** Elden Ring. Why do you want to get the ring back together? No idea. Why do you want to be "Elden Lord?" Don't WORRY about THAT, OKAY.
The graphics are terrible. Everything looks the same. You will get lost because this section of the cave or castle looks exactly like the section you were just in, and you're not sure if you've been here already. Two of the bosses look exactly the same, and they are called like Morgoth and Mirgott or something. No, this is not Bowser, this is Bow-zere, his eviler french cousin.
The game is kind of poorly assembled.
* There will be a big thing that pops up that says YOU DIED like.. three seconds after you die. You will be wondering whether you died or not and still desperately pressing buttons because sometimes there's a smidgen of life left in you.
* If you go to a shop and buy armor, you have no idea if the stats are better than the armor you're wearing. Final Fantasy figured this out in like 1998.
* I can't imagine what the game is like if you use spells a lot, because the guys who teach you spells are just randomly sprinkled on the map, and sometimes they leave their spot.
* There's no in-game way to keep track of the quests you're doing (unless you google everything). I guess it would strain credulity for your character to use a pen and notebook, yet summoning a transparent dragon's head to breathe ice flames is believable.
* XP is the same currency as money, which, it never felt like telling me? I'm like level 80 now and I have no idea if I upgraded the right stats.
* Yet another open world game that starts with a character creator and face editor for someone who will never show their face because it's either behind a helmet or you're perpetually staring at their back. It asks you to choose a voice, but your character will never say anything except grunts and wails. And be sure to choose a player class, knowing nothing about how the game works at this point.
* The game itself teaches you how to play it wrong. It shows you the moves at the beginning and then puts you on a horse and sends you out into an open world. If you're like me, you wander the open world not knowing where to go and you learn to fight on the horse. Then when you get to the castle you're supposed to go to, aaand they take away the horse. And now you ****.
There is an immense level of detail and a lot of fun exploring to do, and the game actually becomes genuinely fun after a while. At that same point, it starts actually telling you where to go, going so far as to MARK ON YOUR MAP with a BIG RED SPOT where to go next. Why it didn't just do this at the beginning is beyond me.
If someone gave this to you as a gift, sure, play it. Don't believe the hype. If you bought it and got stuck with it, kill some guy named Darrell and get his 'bloodhound's fang' and sneak around places you're not supposed to go to upgrade it all the way. This is the closest thing to easy mode.
At times, looks amazing. At others, very boring. It always sounds fantastic, that's the greatest strength, but oh boy... It plays terribly. The pacing is slow with very, very little happening and when it does, it's boooooring. Not a terrible game, but not good either. Below average.
Devs trying to persuade us that broken combat and movement mechanics are game features... I died more times falling from cliffs then from bosses, which are all the same. Game has absolute trash quest system with no tracking, if you don't use guides, you know **** about what is going on and where the NPCs are. Game is ok, but overrated AF.
SummaryA New World Created By Hidetaka Miyazaki And George R. R. Martin
ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki creator of the influential DARK SOULS video game series; and George R.R. Martin author of The New York Times b...