The base mechanic may conjure up thoughts of Mavis Beacon, but so much has been built onto that foundation, making Epistory - Typing Chronicles so much greater than just a typing game.
I love this. It has a world that is build up out of pages of the book. It builds when you unlock new areas. The switching between normal and typing mode in very cool. It's a cool story too and the graphics are amazing. Only thing is that it got too easy at the end when I already had all upgrades.
So I'm more a RPG/ Strategy game player. So picking up a game where you're a girl riding a fox through a whimsical land is not something I would normally pick up. But god, i'm glad I did, the art style is sublime, the music enchanting and the gameplay addictive and tense during final battles; it is here that your typing skills will really be put to the test especially when multi elemental enemy types are skittering their way toward you.
Purging the landscape you explore of the insectoid corruption is satisfying while making things grow to the- already mentioned- enchanting soundtrack is cathartic.
A true Indie gem that deserve much more attention!.
Minor quibbles aside, Epistory is a solid typing adventure. The story mode is around five hours long, and a leaderboard offers plenty of opportunities to test typing skills against the rest of the world. While the plot never builds to the kind of interesting levels that the introduction suggests (in fact, an end-game twist is something of a headscratcher) the gameplay is so well-made that it’s hard to fault the rest.
Epistory is an imaginative adventure game with sophisticated RPG elements and well-designed typewriting learning cleverly disguised as a game. Too bad the game content is often repeated.But still, Epistory is worth trying not only because it supports Czech language.
Epistory is a one-trick pony (you interact with the environment by typing in corresponding words) so it becomes repetitive, but it has a pleasant fairy tale atmosphere. [06/2016, p.53]
Epistory - Typing Chronicles is a traditional adventure game with original combat mechanics. You don't attack with swords and others weapons, you must attack with your typing.
Cozy, nice game. Many times you can’t pay attention to what the story is because you have to focus on typing. If someone can type well you can go through the game quickly.
Gameplay: It's perfect, definitely a great typing game. Sometimes the words you are supposed to type are hidden behind terrain which is not ideal. There are also some "puzzles", but they are about as hard and creative as opening a door. 4,5/5
Visuals: The origami like graphics look great, sometimes you see animals walking in void, but tbh not even 3A studios can figure this out. 2,5/2,5
Story: I'm surprised how well a game can perform on previous fronts and then completely **** at last one. The story is complete garbage. Half of the time i don't even know what is going on. The story talks about 3 things, how the place looks like (why are you telling me this, i'm looking right at it wtf), how main character feels (starts to be pretty annoying after some time) and how she magically fixes everything by committing mass slaughter of wildlife (wait... what). There is no story, just a collection of random locations with random feelings with random images in gallery once you complete them. 0,5/2,5
Epistory: Typing Chronicles had a great start to it and had me loving it’s game play; it’s mysterious story unfolding and it’s origami visual style. By the end though it managed to fizzle out in various ways but still was a good game. Sometimes when a game goes from great to just good the feeling of disappointment lingers more than if it were never great to begin with. The game play is surprisingly engaging. I have never played a typing game before so it was more tense and I got into things more than I expected to. The voice acting was very well done and the story starts off as the telling **** tale and you learning more about their life as they remember more and more. The game handles exploration well and you need to not only find reveal points to be able to see more of the map but have enough XP to unlock them. You also gain points to use to unlock skills to help tailor the game to your liking. That being said I never fell short and there are always enough ways to gain XP. This actually became somewhat of an issue later on as I maxed out all of my skills with over an hour left in the game. XP after that was pointless as it couldn’t be used. The difficulty curve was another issue. I started the game off on the “insane” difficulty and for about the next five hours the game was what I would call challenging but fair. I died a bit but I always felt like I could tweak my strategy of what powers to use; which enemies I target first; etc and often I was correct and found ways to advance. During and after the mining level however the nests I encountered forced me to reduce the difficulty bit by bit until by the end I was at the “easiest” difficulty level. Not only that but I was having a tough time advancing even on that lowest level. There were no more skills I could upgrade and strategies can only be tweaked so much. This difficulty curve overall is nothing short of ludicrous and not a good design idea. One idea I would have liked to see was a health bar as you can only sustain being touched by an enemy once but several enemies can have multiple words you have to type in order to defeat them. At least having this on the lower difficulty levels or as a toggle option would have been nice. The puzzles you have to solve were fun and interesting to a point although a tad over done for some. For instance figuring out how to make three windmills spin at once was a good puzzle the first time but mundane by the fourth or fifth time. One thing I will also mention is that I found the game sometimes didn’t do a good job figuring out which word I was starting to spell if multiple enemies on screen had a similar word and it would act as if I wasn’t spelling it correctly because I was trying to target another enemy. I don’t have a good solution for this though. By the end even the mysterious story kind of fizzled out and at the end it just kinds of ends with little explanation or wrapping up of the plot.
I played Epistory on Linux. It froze on me once during play but I encountered no other bugs. There was one graphics setting. Alt-Tab didn’t work. The game saves upon exiting and there is just the one save file. The performance was a mixed bag. Often times it ran just fine at a constant 60 FPS but it would dip sometimes down to the 40’s and the graphical detail wasn’t justifying this on my hardware. Don’t get me wrong the game is pretty and has a great art style but this should of ran at a constant 60 with no drops. There is a 60 FPS lock that can’t be disabled or changed. You can change difficulty at any time and there is an “adaptive difficulty” option.
Game Engine: Unity
Game Version Played: 1.4
Graphics API: OpenGL
Disk Space Used: 1.3 GB
Save System: Upon Exit
Graphics Settings Used: Fantastic, 1920x1080
GPU Usage: 0-47 %
VRAM Usage: 500-1273 MB
CPU Usage: 3-19 %
RAM Usage: 1.9-3.1 GB
Frame Rate: 43-60 FPS
Despite it all I was charmed by Epistory and believe it is a good game overall that just had some poor design choices and could use some optimizations. It’s presentation; core game play and world are top notch. I paid $7.39 for Epistory and finished it in 7 hours and 11 minutes. Overall aside from the poor wrap up to the ending it felt like a good length and value.
My Score: 7/10
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.1.3 | Samsung 970 Evo Plus 500GB | Manjaro 21.1.0 | Mate 1.26.0 | Kernel 5.13.11-190.current
Indie adventure RPG with typing as the combat system. Collect elements in each temple to solve its puzzles. Elements also have different effects when used in combat - fire destroys an extra word on an enemy, ice freezes that enemy, and so on. Leveling up gives skill points to enhance elements, increase XP gain, boost speed of world traversal, and mark points of interest. Has a decent chunk of side content, but easy to max character stats without. Story and narration are low points, ending is so cringey it's comedic. Over in just over four hours unless you're an achievement hunter, which at time of this review are present on Steam, while absent from Origin.
SummaryEpistory delves you in an atmospheric action/adventure game where you play a girl riding a giant fox who clears out an insectile corruption from an origami world. As you progress and explore this world, the story literally unfolds and the mysteries of the magic power of the words are revealed.