Exit the Gungeon is as crazy, manic and ambitious as its predecessor. It has addicting gameplay and the range of guns, items and enemies to experience is overwhelming. I only wish its level design was as great as the original.
Exit the Gungeon is a good game with roguelike and shooter features, realized in a inspirate bidimensional setting. Dodge Roll created a title challenging enough to give hours of fun in front of the display.
This game is very special and a great sequel to the first game well at the same time being difrent and fresh so old fan of the original can find a lot of new and fun things to do in this one. The guns are very fun and interesting and the enemies scream creativity in every way.
Exit the Gungeon is a lot of fun to play, especially if you liked Enter the Gungeon. It is noticeably streamlined, which may hint at its mobile origins, but it's still a frantic and skillful bullet hell experience. It makes a few choices that don't fully pay off, such as its randomized guns arsenal that often feels like gambling. I'm not fully on board with the tight spaces restricting movement, and the new jump-dodge did not click for me in the same way as the trusty old dodge-roll. While these aren't necessarily small gripes, they don't suppress my enjoyment of Exit. If you enjoy twin-stick shooters or bullet hell games, Exit the Gungeon is a rough gem to take a closer look at.
Exit the Gungeon rescues the thug style of its predecessor but its main mechanics can cause a high degree of frustration in the player due to different design decisions.However, we spend a very entertaining time in a world that will be more than familiar to the fans of Enter the Gungeon, drawn with magnificent detail and care.
Exit the Gungeon is not so much a full sequel, but rather the port of a mobile/tablet arcade title. As such, it is a simpler and more direct spin-off that relies on randomised weaponry and character-specific elevator runs to provide both challenge and variety for players.
This is not nearly as fun as Enter the Gungeon. And it’s very disappointing that there’s no multiplayer. But it’s still a very fun game to play and very rewarding when finally Learn a boss’s patterns and beat them.
I don’t like Exit the Gungeon at all. What has worked for Enter the Gungeon in 3D, it doesn’t work in 2D as it is just too challenging. Most annoying thing is that weapons change all the time which I found very annoying as I don’t like it when a game dictates me which weapon I have to use. Enter the Gungeon was great, this game is frustrating and mediocre.
Tl;dr If you enjoyed the blessed runs in Enter, get this game; if you didn't, don't. Should have been 1/3rd the price of Enter, not 4/5ths.
I'm fully aware that tHiS iS a SpIn oFf NoT a SeQuEl, but it's set in the same setting with the same characters and a portion of the same guns so of course it will be compared to the original. The only part of this game that shouldn't be compared is the shift from top down to side on and the introduction of the dodge jump.
In Enter, each enemy bullet was clearly visible on screen and easily distinguishable from the background and each piece of dangerous terrain was clearly identifiable. In Exit, oftentimes bullets and get lost in the cluttered mess of background art and enemies and damaging floor tiles require a good second of time looking for them when you enter a room, leading to frustrating moments where you lose health from functionally invisible obstacles.
Enter had assisted aiming, Exit does not. The aiming is far too precise for the bullet size and you will end up missing shots with the most accurate guns (there might be a reticule option in the settings which helps this but I stopped playing before finding out and have no desire to return to it).
The constantly changing gun mechanic is taken directly from Enter, where it was but one gameplay option of around 4 which you could switch on and off. If you enjoyed the blessed runs from Enter, you'll probably be fine with the gun changing in Exit. Where Exit differs from Enter's blessed runs, is that you'll get better weapons by killing more enemies without getting hit yourself. This is a nice concept, but your combo score (and the quality of guns you get) is completely reset to 0 from being hit a single time. This means that if you make a single mistake and get hit once after the first level, you might as well restart the run, turning the game into a much harder game than the 6hp you start with would suggest.
On the switch, this game is £8.99, where Enter is £10.99. This game does not contain 4/5ths as much content as Enter, nor is it 4/5ths as fun, so I don't think 4/5ths the price is a fair one. This game should cost £3-5 at most.