A true blast from the past, turn based fantasy strategy in the spirit of old classics from 90s. A bold move that succeeds. Commanding your own orc horde or mercenary army to victory through the linear campaign is simply fun, especially when the game mechanics have nothing to be ashamed of, and there’s plenty of complexity to keep you thinking. We need more of unhurried, turn based goodness like this in the future. [Nov 2007]
The turn countdown is a decent idea as well and forces players out into the field a little quicker, but can tend to cut off the chance to fully explore a map in some cases. Either way, the challenge for those that choose to try and grab the gold medal in each level is going to be pretty extreme.
A true blast from the past, turn based fantasy strategy in the spirit of old classics from 90s. A bold move that succeeds. Commanding your own orc horde or mercenary army to victory through the linear campaign is simply fun, especially when the game mechanics have nothing to be ashamed of, and there’s plenty of complexity to keep you thinking. We need more of unhurried, turn based goodness like this in the future
one of the best turn based combat games I have enjoyed playing. Its difficulty is just right and provides a very good challenge. It doesnt have any flashy graphics but it sticks to basics and delivers a great overall experience.
It isnt a game for everyone but if you are looking for a tactics only no nonsense game its brilliant.
There is a sequel Elven Legacy
Fantasy Wars: Una historia épica de fantasía medieval, con una jugabilidad excelente (Tactical-RPG), gráficos bonitos para la época, una banda sonora muy buena, tiene las voces de los personajes de Warcraft 3, es difícil, podes personalizar tu ejército desde qué tipos de unidades queres usar en cada batalla hasta el nombre de cada unidad y su progreso en las clases, batallas de 30 minutos a una hora como mínimo.
IA balanceada, vasto número de unidades y clases en cada raza, múltiples maneras de finalizar un mismo escenario y un justo sistema de recompensa en base al tiempo que hayas **** y los objetivos que hayas cumplido en cada misión.
Tiene 3 campañas, la de los humanos, la de los orcos, y la de los elfos. Cada una consta de 9 a 10 misiones desafiantes, entretenidas y con diálogos épicos. Muy pocos diálogos, pero tremendamente épicos.
It's a good strategy game, somewhat close to Massive Assault, Galactic Assault Prisoner of Power, Battle for Wesnoth, Pazer General and Battle Isle.
- nice graphics, with bright fantasy landscapes, dynamic switching of detail of the units based on your camera position (though the cutscenes shouldn't have re-used the relatively low-poly units which were designed for viewing from a distance)
- classic unit types (infantry, archers, artillery, cavalry, mages), with a good system of upgrades and special abilities
- a nice idea of squads not just losing soldiers (or HP) in battle but instead having injured soldiers which can be healed by simply skipping a turn and dead soldiers which have to be replaced with novice recruits in cities (reminds Jagged Alliance 2 somewhat)
- can undo movement (though limitations apply)
- a pretty average story about orcs and elves, not that it's that much needed in a TBS game
- fog of war adds very much randomness into the game, or rather, encourages save/re-load scum. Or at least you need to keep sending scout units ahead and get them killed. Though this is really a matter of taste. If you are a chess-like player who wants perfect information all the time and clear outcomes, you may find the game frustrating, or just reload often. If you find risk part of the challenge, it's fine
- somewhat non-intuitive terrain bonuses to units, e.g. archers and militia don't get defensive bonus in woods, why? If you are a new player, you also can't see/know those bonuses until you move there, and then there may be no undo available if you were mistaken -> reload game
- tooltips are lacking. It would be great if the stats of units would be shown when you mouse over them, but instead you need to right-click them
- missions have a turn limit which discourages camping but doesn't let you fully explore the maps
- the units which survived in a mission are carried over to the next mission, which makes every next battle more and more difficult if you made some mistakes early on, or more and more easy, if you replayed every mission a few times until you got it right, or reloaded after every wrong step. Say, a knight appeared out of fog of war and killed your catapult. Should you let it be like that and never see that catapult in any missions forward, or should you just reload?
- dull voice acting (I played the Russian version). The actors read their lines too slowly and without much emotion, and mostly you just want to skip them because you can read the dialogs faster on your own
This is a correct turn -based RPG game.
The main campaign is based on a series of battles ibjectives on a map.
Unit level progression is simple yet effective.
the 3D map is a plus on this game.
The turns limit on missions and maps, makes you want to do better
There are some unnaceptable problems with the UI and missing text strings on buttons.
Koliko je bilo zanimljivo toliko je i smaralo :D Ovo guranje sa vremenom me toliko smara svuda sam dobio gold ali me npr zadnja misija basssssssss bassssssssssssss smorila xD jbg :D sve u svemu nikad vise sigurno
I want to give this game more because it's addictive but there are a few things that make it too frustrating to play. Limited turns makes exploring an entire map hard and I'm the kind of person who likes to do that, especially in games where decisions made, loot found etc. on one map will count on subsequent maps. There isn't a way to make regular income other than from looting, so if you make mistakes early on in the game, you can't finish the higher level maps because you can't afford to hire enough troops or either your army is filled with low level units. Also, the loot often isn't enough for the losses sustained. The most frustrating thing though is that heroes don't do enough damage and die too easily. You basically have to protect your main hero from all sides at all times to prevent him from being rushed by the enemy and slain too easily by only 1 or 2 enemies, which leads to the game being lost. This makes him a liability instead of an asset and the main hero is supposed to be an asset!
SummaryFantasy Wars is a turn-based strategy game set in a fantasy world. Combining both classic strategy gameplay and sophisticated 3D graphics players can experience epic battles like never before. Taking place in a fantasy world of Human kingdoms, Orc clans, Dwarfs' citadels and Elven forests the player is thrust into a world of war and lege...