It will be nearly impossible to evaluate Final Fantasy VII Rebirth outside of the trilogy as a whole in the years to come. But right now nothing is stopping us from doing so. To put it succinctly, Final Fantasy VII Rebirth is one of the finest games in Square Enix's entire history.
What Final Fantasy 7 Rebirth does is challenge the idea that FF7 can't be topped within its own in-game universe; in my eyes, that's already been done, in the middle game of a trilogy no less, and now we'll just have to wait and see if Square Enix can stick the landing on what's been an incredible, must-play two-parter thus far.
There is a new contender for the "which Final Fantasy game is the best?" debates now. But if you ask me "which is the best Final Fantasy VII?", them we have a clear winner.
Final Fantasy VII Rebirth expands upon the 2020 Remake by offering a
more captivating story, enhanced gameplay mechanics, and a more
expansive world. However, some players might find themselves slightly
impeded by pacing issues and Square Enix's overly ambitious endeavors.
Final Fantasy 7 Rebirth is a loving recreation of the original’s second act, elevated by an impressive level of commitment and confidence and only held back by the occasional wobble.
I don’t regret the 100 hours (or was it more?) that I spent in Final Fantasy VII Rebirth. In fact, I loved so much about the game. I loved the expanded party of characters. Vincent's my boy and he shows up in style, Yuffie's my girl and she brings much-needed energy into the main cast. I also loved visiting iconic locations like Costa del Sol and the Gold Saucer for the first time in their remade form. Most of all, I love and adore the work that Kazushige Nojima has done with the narrative (especially the ending that, once again, challenges everything we assumed about the FFVII plot), and he further entrenches himself as arguably the most innovative and creative writer in JRPGs with Rebirth. I just really wish that Square Enix had resisted putting so much padding and pointless distractions between all that good stuff. Why undermine the things you do best like that?
Square Enix has built a world that really is beautiful, filled with pleasurable diversions. But the contrast between the pleasure of playing Final Fantasy VII Rebirth and the dourness of its plot often ends up confusing things. It’s less apocalypse now than apocalypse later.
Graphics are amazing with cool **** combat is only fun for 2-4 characters (one of whom you only get to play at the very end). I never played the original game, but between this and the prior FF7 on PS5, I am burned out on it. It took me nearly a year to finish (as a dad who only plays on the Portal), & at the end I just put it on easy mode so I could be done.
Difficult to rate. I feel that the developers put their heart in it, but it is just very boring for the biggest part. I was disappointed, but for fans it might be worth playing.
This is a great game, ruined by dozens of hours of content that serve one purpose only: to make the game last longer.
It's so bloated that many people (like me) won't be able to enjoy the few good parts the game has to offer. The sad thing is that the good parts are actually really good. But they're not prevalent enough to make the whole experience worthwhile.
Unfortunately, I can say with confidence that I regret playing FF7 Rebirth because of these issues.
So, let's start with the good:
1) The original story: this is, by far, the best part of this game. When it sticks to the original FF7, it's amazing, and can bring tears to the eyes of a long time fan like me.
2) The combat: it can be fun, but it's worse than FF7 Remake. As with everything in this game, the combat is bloated, excessively complex and the enemies are sponges that take too long to beat, all the while the windows of punishment are extremely narrow (i.e.: enemies stay staggered for a few seconds only).
Now, let's talk about the worse parts of this game:
1) Side quests: I feel like SquareEnix simply does not know how to design side quests. Almost all the side content is shallow, tedious and unnecessary. It's really bad. They did try to create meaningful side quests and characters. But after playing games such as The Witcher 3 and Baldur's Gate 3, it's clear that SquareEnix needs to evolve a lot in this regard. If you hated FF16 side quests, then you'll hate FF7 Rebirth — and vice-versa. It's a SquareEnix issue, unfortunately.
2) Mini games: there are tons of mini-games. Tons. While some are fun, most are shallow, tedious and unnecessary. The problem is that some of them are mandatory — and they are the worst ones. You will remember this when a certain "throw the box" puzzle halts your progress.
3) Controls and navigation are clunky and unpleasant. Often times I felt like I was unable to properly control my characters, in and out of battle.
4) The open world: SquareEnix adopted the dated, obsolete Ubisoft open world model. There are towers, there are icons with side activity (that are really bad, as I mentioned before). Don't get me wrong, this model can work, and Ghost of Tsushima is proof of it. But this is nothing like it. This is a bland, empty open world with tedious side content.
So, to sum it up, FF7 Rebirth is a bloated, unnecessarily long and tedious game, that will leave you angry because there is actually an amazing main story, that is thwarted by the absurd amount of shallow and utterly bad side content.
If you want to enjoy the game, skip almost all side content and you'll be almost fine. But do not pay full price for this game. It's not worth it.
SummaryFINAL FANTASY VII REBIRTH is the new story in the FINAL FANTASY VII remake project, a reimagining of the iconic original game into three standalone titles by its original creators. In this game, players will enjoy various new elements as the story unfolds, culminating in the party’s journey to “The Forgotten Capital” from the original F...