Endwalker is not the end, but it is very definitely an end. In the game, it is the end of the tale of Hydaelyn and Zodiark, the Ascians, and the Scions of the Seventh Dawn who rose to challenge them. In our universe, it is the end of the second era of Final Fantasy XIV, a midnight that transitions into a bright and new day for the players and developers, in which anything could happen. But for now, the clock is still striking twelve, and I’m absolutely thrilled to see what will happen at 12:01.
Wrapping up a story is never easy, even in a single-player game. Wrapping up a near decade-long arc and meeting the high bar set by previous expansions is even more difficult, but Endwalker manages both with aplomb. Even with the promise of a new adventure on the horizon, I was still sad things were over when I reached the end credits and immediately wanted to start a replay. By my reckoning, this is the sign of an exceptional, unforgettable experience, and I enthusiastically recommend it to anyone with even a passing interest in FFXIV.
Endwalker exudes excellence. The minor shortcomings pale in comparison to the sheer magnitude of its achievements. It’s one of the most ambitious MMO expansions ever made, and a magnificent conclusion to a journey that boasts some of the best storytelling in this medium. Those harboring reservations about the time commitment should carefully consider that you’re missing out on one of the best experiences in gaming. It’s been a remarkable eleven-year journey, and here’s to many more adventures to come.
It’s obvious that Endwalker is going to be a favorite of many Final Fantasy XIV, while for others, it might not have hit that high bar that was raised with Shadowbringers. Regardless, Endwalker is still a fantastic addition to a game that was originally one of the worst received in the series. It truly is the comeback story of video gaming. Naoki Yoshida and his team should be commended for the incredible amount of world building and story telling that they’ve been able to pull off for, now, over ten years. Final Fantasy XIV continues to be a game that we would recommend everyone experiences. That is, as soon as the game stops being so popular that it’s able to resumes sales.
It’s something that delves deep into the existential question regarding life and death, and our reason for living under suffering. It also goes in an immensely different direction, one that it felt impossible to see coming. This is all enhanced thanks to the original soundtrack that goes well beyond what we could have hoped for, immersing us in a tale we will never forget. That’s not to say there aren’t flaws, though, as there’s a few moments throughout the campaign that felt like padding, and some of the solo instances, as creative as they may be, killed the flow of events. This is on top of a good chunk of gear being reused assets. Thankfully, all of this pales in comparison to the rest of the adventure, witnessing one of the most well-written RPG stories ever told. Truly, Final Fantasy XIV: Endwalker is like nothing you’ve ever experienced before, in an MMO or otherwise.
It's impressive that the team is still able to take FF14's trappings and crystalise them into new forms even so many years on, from the way jobs and dungeons feel like the best they've ever been, to their confidence when it comes to experimenting with the relationship between gameplay and storytelling. But while there are some stunning vistas and lighting effects, and the detailing on new armour designs are enchanting, the age of the core game can't help but show, smooth as it is to play. This is a great final chapter to a story that'll stick with me, and I'm excited to see the team tell a new one—but I'm eager for some bigger changes to shake up Eorzea when they do.
For all that Endwalker suffers from pacing issues and the sheer amount of plot lines it lobs at us, an earnestness carries the entire story. Endwalker is jubilant in its sincerity, and tender in the way it treats life and death, mankinds' inevitable failing and flaws. It doesn't shy away from grand proclamations that would come across as cheesy if it was any other game, with any other cast of characters. But because it's FFXIV and because the Scions are people who accompanied us through Ala Mhigo's revolution, averting the apocalypse on the First, and much more, Endwalker's loud and bold demands for hope, light, and love fall more on the endearing side rather than hamfisted sentimentality. Endwalker is a fitting, emotional conclusion to a years-long journey for us adventurers, and I can't wait to see what's next.
I agree with others saying the Endwalker patches with Zero are rather bad in comparison to Endwalker itself. The msq ended being interesting with our last battle (and the wasted potential with it as some people wrote). Everything after that was really not the best writing. I don't care for Zero or any of the new characters in general. Which feels really odd, saying that about ff14 characters. But it is what it is. I'd also like to say a bit about islands. I thought the island would be full of minigames, climbing trees to get coconuts, mashing buttons to stomp **** for island wine, visiting NPCs that we can give gifts made with island materials, hunting rare creatures that would reward minions and mounts, etc. Instead it's just unfun busy work. So deflating. Just set up a work schedule and remember to collect every few days. What a wasted opportunity the whole island is. It was advertised as a vacation, not a job. Really not having fun with that either. There are some more points I'd like to talk about, but I guess metacritic prefers rather short formats for reviews, so I'll leave it as that.
The currently best MMORPG on the market, though not without its flaws. 1.) The most crucial aspect: The story. Unfortunately, here we find the usual MMO cliché, where one mindlessly accepts every quest and almost always exterminates their opponents without questioning. Now, since Baldur's Gate 3 has shown us that it can be done differently... it doesn't feel quite right in FFXIV to behave like a murderer most of the time and simultaneously be celebrated as a hero. Yes, it's not feasible in an MMO format like BG3, but still. At least a few more dialogue options for the wol would be desirable. This becomes even more bitter in Endwalker, where one has to prevent the end of the world, Zenos appears, someone as strong as the wol, and you simply reject his help, which is just incredibly foolish. Yes, he helps us anyway, but as a player, you are forced to behave like a brute towards him, instead of seizing the opportunity to make an enemy into a friend. Very disappointing, as is the wasted potential with him at the very end like others mentioned. In general, Square Enix tends to write out too many characters from the story. This is especially noticeable when you look at the Endwalker patches. The new characters there simply cannot compete with the old ones. 2.) Next point: Endgame. Unfortunately, as a casual player, there is nothing that keeps me engaged in the game. Islands are terribly boring and all look the same, so there's no reason to visit anyone. The marionettes cannot be replaced with customizable NPCs. In the end, there is no reason to stay on an island. 3.) Player Housing: Unfortunately, it still requires a permanent subscription, so I don't want to get one. The limited item capacity is also very annoying. 4.) Graphics: Not my cup of tea. It's supposed to be improved, but creatures like animals, etc., will still look very strange. 5.) Customization options for playable races: It's okay but could be better.
Is it fun? Yes. Is it in a playable state? Kinda. Should you wait until the patch that fixes the stuttering and FPS issues bugs and glitches ..
So far Good but need improvements and better optimization.
A step forward in story telling but a step backwards with everything else. Square Enix has continued to play it too safe in terms of content, never changing up the formula which is starting to get dull. Add that onto the awful stability of servers and terrible queues despite them being warned for years and you have a very lack-luster expansion launch fueled only by the fanboys that think SE can do no wrong.
SummaryEndwalker is the fourth expansion pack for FINAL FANTASY XIV Online. Experience the climax of the Hydaelyn and Zodiark story, and encounter an even greater calamity than ever before as you travel to the far reaches of Hydaelyn and even to the moon.