Whatever path you choose, Fire Emblem: Three Houses is an absolute blast. It’s the best Fire Emblem title since Awakening, and it goes straight onto my list of must-play Switch games.
Fire Emblem: Three Houses was a long time in the making and, thankfully, was well worth the wait. It’s impossible to put down, bringing a deep story that involves true character development across a diverse cast, all voiced to perfection. It looks glorious and has epic turn-based battles to boot. This is a must-own game for every Switch owner.
Another 10/10 game in the fire emblem franchise. The different branches are mostly done very well. 2 of them are weaker but still done well. Characters are great and a good chunk of them are memorable. The art design is great but visuals are rough. Especially after the visual spectacle done in FE Engage. Gameplay is great but I do wish maps were bigger overall. The persona like week by week schedule compliments the game well but can be repetitive after multiple playthroughs. Music is top notch as well. For the first HD Fire Emblem game it was done amazing for an already prestigious franchise. Also, BLUE LIONS GANG
Fire Emblem: Three Houses stands tall as a true step forward for the franchise both in terms of presentation and gameplay, which I am certain will propel the series to yet another level of relevancy and popularity.
The most ambitious videogame in the Fire Emblem series, with three campaigns and more than 100 hours of gameplay. If you want RPG tactical turns, this is one of the best options.
With the Switch’s delightful dual abilities, Three Houses fittingly bookends the series’ triumphant run on the 3DS and becomes the first big-screen outing in over a decade. It also surpasses them all. A masterpiece of strategy, story-telling and intertwining relationships, Three Houses deserves to make Intelligent Systems a household name.
Fire Emblem: Three Houses is an ambitious and charming game, but in many ways it is also terribly clumsy and unbalanced in its design. It may be pleasant to choose your class and students, interact with them, train them and go to battle, but this ends up becoming heavy and repetitive. When starting FE3H, one should note that it is not just the tactical side of gameplay that is important, but that the school management, dialogue, exploration and mini-games are all crucial to the overall experience.
Fire Emblem: Three Houses is not a bad game - it starts off strong and for some reason systematically unpicks everything by the time you’re 30 hours in. The battle system is fairly impressive but still carries some of the flaws the series has had for the past decade, and the writing of the central cast feels like a step back compared to the 3DS series’ entries.
Fire Emblem Three Houses was everything I wanted in a game that I didn't know I did before I actually played it. It's the game I've put more hours in on Nintendo Switch and the one where every playthrough offered something fresh and my knowledge about the game was steadily improved. It also helped to steer away from internet guides and opinions about the characters and their intentions, as well as interpretations of the overall story. Almost every question will be answered by playing and exploring the game from all perspectives, and thinking over newly acquired knowledge. It was a personal journey to me, where I had my favorites, my least favorites, the ones I straight up disliked and a very small but meaningful pool of romantic interests. The characters/lore were extremely well written and thought out to accommodate broader notions than good/bad. The combat, well, it's Fire Emblem, so we are always in for one of the most fun and engaging battle systems in all of strategy rpgs. I'm a big fan of the series and even thought the game doesn't focus more on the combat side of things it never felt lacking in content. There's many battles to fight, places to go and people to see. Honestly, the biggest challenge about this game is letting it go, picking another game and moving on.
can you remove the boring academy system?
It looks like this game doesn't have a good enough story and enough game contents to hold up player's playing time. So you have to use this boring academy system.
A very good, very solid turn-based strategy game, that only suffers from a hot anime mess of a plot line (which after a great start gets bogged down in endless exposition) and a lack of surprises after the halfway point (there are only a couple of fun maps with unique mechanics like warp points).
The idea of playing through the game again twice doesn’t appeal — in hindsight I wish the game had fewer play throughs and one single kick ass consolidated story . But still a v v good game
SummaryWar is coming to the continent of Fódlan. Here, order is maintained by the Church of Seiros, which hosts the prestigious Officer's Academy within its headquarters. You are invited to teach one of its three mighty houses, each comprised of students brimming with personality and represented by a royal from one of three territories. As thei...