This unconventional game combines strong story, beautiful natural surroundings and fantastically written and played characters. What it lacks in classic adventure mechanics, it makes up in great dialogue system between the main protagonists. [Issue#262]
Firewatch is a quiet mystery for gamers who know how to listen. A strong script and exceptional dialogue direction make Firewatch to one of the best interactive storytelling experiences you can get your hands on.
Storytelling perfection. A short game that feels more like an interactive film, which is a good thing, one that impacted me well beyond its playtime, and left me feeling something no other game has ever been able to match.
A brilliant adventure packed with some of the best dialogue gaming has even been medium to, Firewatch manages to engross you from the moment it begins and throughout its fittingly brief tale. Even if the journey is far more captivating than the eventual destination, Firewatch is more than worth the price of admission. Wyoming and its mysteries await.
The world is beautiful and the voice acting is excellent. But Henry and Delilah’s story is far too short, and the resolution of the game’s story relies far too much on a backstory that isn’t given the breathing room it needs. It’s an emotional rollercoaster that just teeters back down to a merry-go-round, leaving me with a detached feeling that everything I had spent the past few hours working towards has been all for naught.
It’s an interesting take on the usual “walking simulator” and a dividing experience that many will appreciate. The art direction is great, as are most of the dialogues between the characters, and yet the closure of the story isn’t fully satisfying. It could have been... more.
UH this falls under one more genre of "i forgot i even played this??|" cos i did. i forgot i got it and played it, and beat it. HUH, how's that for impressions?
no idea what to give it cos at least i played it until its end. more than i can say for most stuff these days. but it wasn't a good end, anyway.
ppl say this game's characters had good banter but i just thought that this is kind of barren empty experience i'd never want to experience if it was my story in colorado, so why did i pay someone for an experience i'd consciously avoid?
there's some story but idunno it all felt kinda cheesy to me. first person perspective isn't the way you get to connect with your character and immerse yourself cos it takes me away weirdly.
such a shame about this game's ending. a cop-out
Going from point A to point B, with sometimes an additional point C. Basically the game is a walking simulator with dialogue. You can't run with the map open, which is a big deal, since you hardly learn the map before the game is over. The story is pretty interesting, but it feels like at the end, the writers were fired, because nearing the ending is just ridiculous. The actual gameplay time is a few hours, which is pretty sad, considering the price of the game and the game has absolutely no replay value. The decisions you make have no impact on the game itself, it's just for you to do something. Whatever you choose, whatever you do, the entire game will still be exactly the same.
SummaryIn Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to yo...