This is a remarkable premier for the Canadian team IronOak Games. This varied adventure constantly feels like you’re playing a board game with enhanced roleplaying, not only because of the wood carved design of the characters.
To simply put it, For the King offers one of the most enjoyable experiences in playing mixtures of roguelike RPG and turn-based strategy. This formula works great for those who like to play alone, and it much more better when playing co-op with other players/friends.
A very solid rogue-like RPG-lite packed full of procedurally generated content. It looks great, and the developers are still adding new content and features. The game also has several game modes, from campaigns to extended dungeon dives and lets you unlock new game content (loot, encounters, classes and cosmetics) as you play through by finding Lore books.
A huge amount of love has gone into this. It's part board game, part fighting fantasy, part D&D. And encased within are a few nods to fiction greats, which shows that the developers really loved making this. And the result is really very good and satisfying. It's the best game I have played for a number of years. And I am a 35 year old seasoned gamer. Excellent on many levels. And the co op mode is an added bonus that adds another 100 it so hours onto what is already a hundred plus hour game. Fantastic job. And from a new developer too. I shall be watching these guys with interest from hereon out.
Basically just a glorified coin-toss. No interactivity besides pressing buttons to roll chances, and for a game claiming it has strategy, the hardest choice you'll make all runs down to "Do I have enough HP or not?".
3/10 cause the art style and presentation is neat.
SummaryChaos has befallen Fahrul and the kingdom is on the brink of disaster. Avenge the murder of your King and restore order. For the King blends tabletop rougelike game play with challenging adventure that spans fantastical realms. Play solo or join up to three friends in local and online multiplayer action.