Front Mission was already an amazing game that is fun to play even nowadays, and that got better over time, but the remake managed to correct almost all the flaws from the previous ones: brought a faster and intuitive gameplay, more accessible in terms of difficulty, amazing graphics that don't take away the atmosphere which the old ones got right and much more. If you want a game like DioField Chronicles or Tactics Ogre Reborn, but with a modern setting, or just want to play an incredible TRPG, this game is for you.
Front Mission 1st Remake is a faithful adaptation of a franchise I’ve been desperate to see get a second chance. Alongside the likes of Triangle Strategy and Mario & Rabbids: Sparks of Hope, the Switch is becoming a bastion for strategy RPGs – and Front Mission 1st rightly earns a spot alongside them.
Great Remake, they ironed out some old timey issues. As always a steep learning curve but this should be expected with this kind of gene and age of the game.
Tickets all the old school spots for me.
All in all well done!
This game was a blast back in the day, though playing it in Japanese as a teenager without understanding most of the story was a bit of a downer. The menus were thankfully all in English and you do understand the basic concept of the story still anyways - and the game mechanics were never better implemented than in this first part of the series!
Yes, people that enjoy being spoon fed by all the quality of life improvements that most current tactic games offer might not enjoy this as much as the people that played the original do, but once you get a link of several "switch" pilot skills triggering in a close battle I'm sure you'll enjoy this as much now as you would have back then! :D
The remake has decent upgraded graphics and a reimagined soundtrack and I must say that this is almost the exact kind of remake I'd have wished for. They didn't meddle with the underlying basics - thank god for that. It's what I feel remakes should be: Not a whole new game plastered on the name of the original but making what made the original great look and sound good in current times. (Though the original SNES Soundtrack still hasn't lost it's appeal either ;) )
Thanks to Forever Entertainment for not meddling with a great classic and bringing this gem back to the current consoles!
The game remains a solid revisiting of a years-old game. And it serves as a good way for folks to experience one of strategy and mecha gaming’s foundational works on a current platform. Front Mission 1st: Remake won’t set hearts aflame with novelty, but it is a satisfying return to first principles, with a promise of more to come.
Front Mission 1st: Remake often feels old but that’s no huge surprise. It is after all an old game. It released nearly 28 years ago. That it still mostly holds up as an excellent strategy RPG with an excellent story, interesting customization, and strategic combat, is impressive. While it may fall a bit short of what we’d hope for in a true remake, it remains a strong game worth the time of fans of the genre.
While Front Mission 1st didn’t set my world on fire, and I found it lacking in a lot of areas, I did enjoy it. It’s not the best tactical strategy game to come out this year, but it’s welcome nonetheless. It’s also a great and loving remaster of the Super Famicom title, and while there are places I wish it was tightened up, I’m overall happy about it. It leaves me excited to play the next two remasters as they work their way to release.
Unless you’re a die-hard fan of the original or the TRPG genre in general, you’re probably safe to give this one a miss or just lower the difficulty of the combat to enjoy the story. Despite the strengths of the setting and the characters, the gameplay becomes more frustrating than fun and won’t keep most players engaged past the first few hours. It’s a shame because there is a brilliance to telling the same story from two opposing points of view, but that gets buried beneath poorly implemented mechanics. Unfortunately, modern visuals and sound can't salvage gameplay here that feels too random to be satisfying.
Among the best Tactics JRPG's out there along with Fire Emblem Awakening, Shining Force 3 and Tactics Ogre Let us Cling Together.
The story is a bit dark compared to other games in the JRPG genre, very comparable to an actual war. Without making any spoilers past the into cutscene, the purpose of the game is to find your fiance who went missing and while looking for her you build up an army and get deeper and deeper into enemy occupied territory.
Gameplay, there is a lot of micromanaging. This is a game for experienced tactics gamers, but not quite as hard as FE Geneology of the Holy War or Thracia 776. Expect to spend up to an hour between levels to optimize your equipment.
The actual combat is fantastic, you really need to be careful. Push too hard and your repair bill next level will be over the top. Too conservative and you become overwhelmed and lose anyway.
This game is also much better than the other Front Mission games. I never understood why people liked Front Mission 3 so much when you only had 4 playable characters in that game.
If you enjoy tactics JRPG's like Fire Emblem, Tactics Ogre, Final Fantasy then give this game a go. Front Mission 1st is easily among the best Squaresoft games of the 90's.
Honestly a 10/10, but for a niche genre. The only reason this Squaresoft classic is getting low score is because people can't handle 1990's tactics micro managing and are upset that it costs so much when the changes are minimal.
If Chrono Trigger or FFVI was remade like this, people would love it.
Tactics games were at their bests in the 90's, and this is one of the best. Expect a classic 90's Squaresoft JRPG if you pick this up.
PROS
they came back and did more updates to the game, after it released
CONS
competition is stiff when it comes to tactic games, Xcom comes to mind.
Still feels very dated, would have been better to make a whole new game
One of the worse and craziest hard games. It feels more like a puzzle game with lucky shots and not a real tactics game. Upgrades are useless even if you gather a big amount of money and buy the best upgrades the enemies are always stronger and always at bigger numbers. This is the type of game made for try-hards it's for people that love of what i call playing with a masochistic gameplay the kind of people that don't bother losing even by the weakest enemy. It's not fun at all it's just feels like hard work so no thanks
This game was a 0 when it originally came out and the price-tag is too high for such a disgraceful lack of soul and content. Square Enix will just throw anything out and I think that's why I do not respect them. Final Fantasy Crisis Core for XBOX but not Remake for XBOX? This company is not loyal to its customer base and supporters. Jim Ryan completely dictates how they release games.
SummaryIn the year 2090, the world's conflicts are fought using giant war machines called Wanzers. Huffman Island, the only place where the Oceania Cooperative Union (O.C.U.) and the Unified Continental States (U.C.S.) share a land border is a hotbed of conflict.
An O.C.U. reconnaissance platoon led by Captain Royd Clive is assigned to inves...