Mario Golf: Advance Tour
Game Boy Advance- Publisher: Nintendo
- Release Date: Jun 22, 2004
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It is this exploration of every nook and cranny of the world that provides a surprisingly lengthy gaming experience. You will want to discover every mini-game, talk to every person, and earn every prize you can throughout the land.
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A fantastic golfing title that competes with the big boys. It features five full courses and a host of mini-games that'll keep people busy for those long road-trips. My only complaint would be that it is far too easy.
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The GBA game is far more realized a golfing design than its console brother, offering an immense amount of challenge in its wonderfully constructed gameplay.
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Its mechanics work so well, even with the casual gamer, yet so incredibly deep even for the advanced golfing professional (there's even a massive golfing term dictionary in the game).
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If you like video game golf, you should find this game to be a "diamond in the rough". It truly is an amazing golf game as well as a great portable RPG. I actually prefer Advance Tour to the GameCube big brother.
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The music will put you in the mood to hit that hole-in-one, and a taunting system that's customizable will be sure to annoy the heck out of your friends when you play multiplayer.
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Play MagazineWith its wonderfully satisfying mini-RPG elements that bring welcome depth and structure to its lovingly detailed Nintendo world, this is a game that just loves to be played. [Aug 2004, p.59]
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GMR MagazineBecause of its masterful pacing, detail, and variety, Advance Tour ranks up there with the champions of GBA games. Recommended even if you have zero interest in golf. [July 2004, p.87]
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The courses are fun, challenging, and impossible to give up on. The story mode's mini-games present even more challenges and are a great way to gain experience points.
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It's so good and so easily accessible that it has replaced my beloved "Final Fantasy Tactics Advance" cartridge as my travel game of choice. And really, that says more than any score could.
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Take the solid gameplay of Toadstool Tour, add in Camelot's talent for top-class GBA visuals and music, and throw in a story mode that beats the pants off many "real" RPGs, and you've got the best GBA game you'll see all this summer.
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Simply amazing. From the enjoyable story mode to the multiplayer the game just sounds, looks and plays terrifically.
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The Story mode also has one of the best golf tutorials around as characters in the Practice Area give you challenges in exchange for experience points. [July 2004, p.86]
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This deceptively simple little golf game is packed with so much variety and gameplay that it belongs on everyone's "If you were stranded on a desert island..." list. And you don't even have to like golf.
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Big kudos and thumbs-up to Camelot for an excellent save system. Even if you're in the middle of a match you can pick-up later and start playing from there (in any mode).
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Nintendo PowerIt's "Golden Sun" with golf! I know that sounds odd, but the games have similar text bubbles, character designs and senses of humor. It's also a ton of fun. [Aug 2004, p.121]
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Electronic Gaming MonthlyIn Advance Tour, all the extraneous questing, character building, and item collecting just works. [July 2004, p.106]
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If it weren't for the dodgy doubles partner and the near-impossible putting system, Mario Golf: Advance Tour would deserve a score well into the 90's.
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A great game, and it's arguably the best multiplayer experience on the Game Boy Advance.
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The lack of content in Advance Tour is a lingering tragedy, because the game excels in most other areas. Advance Tour is fun, addictive, and very relaxing--the sort of game you could easily spend sixty hours on over the course of a year of casual playing. It could have been one of the great games of this generation.
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Whilst it doesn't exactly blow our minds in terms of innovation or sheer coolness, we can't help but applaud the sheer amount of fun you get for your money.
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If there's a single problem with the gameplay, it revolves around the overly simplified putting mechanisms. It's just too simple to make 30-40 ft. putts and I do it regularly.
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The addition of light role-playing elements to the otherwise standard golf gameplay doesn't always mesh particularly well, but the game is otherwise put together well enough that such minor design peculiarities are easy to overlook.
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Weekly Famitsu9 / 8 / 8 / 7 - 32 gold [Vol 802; 30 Apr 2004]
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It's the quirky, totally un-golf-ish tasks that give the thing depth.
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It's RPG aspects exceed the GameCube Mario Golf entirely. [June 2004, p.138]
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Visually, the pseudo 3-D effects are fairly convincing.
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Golf vets may be bored, but everyone else will have a ball.
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It's thus highly recommended for golf game aficionados, especially if you liked the original Toadstool Tour.
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Not only is it the most advanced golf title yet seen on the system, it easily ranks as the best golf game on any handheld.
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Cheat Code CentralEven though it's full of flights of fanciful Mario elements, the physics reacts very realistically.
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netjakMuch like "Sword of Mana," Mario Golf: Advance Tour is a good game that is partially done in by really, really bad AI.
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Gamers who can put up with the clunky camera and jagged graphics will find Mario Golf: Advance Tour to be an enjoyable, arcade-style golf game that doesn't stray from its roots.
Awards & Rankings
4
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25
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#25 Most Discussed Game Boy Advance Game of 2004
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35
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#35 Most Shared Game Boy Advance Game of 2004
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User score distribution:
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Positive: 17 out of 23
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Mixed: 5 out of 23
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Negative: 1 out of 23
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Sep 1, 2022
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Jun 5, 2022
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Jul 25, 2020Nintendo at its best. So much content for a golf game! And it's a lot of fun